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RE: Simple Piecemaking Tournament

in CEO Champion's Gate4 years ago (edited)

The flipped mechanic of Lifestone I like. Trying to think of when will I use it (current form):

  • (downside) You invest ahead (army building) substantial amount of morale, to kill low value targets.
  • (down / up) Can kill them in somewhat unique, but not always easy way (no own mobility combined with limited range). I think this is more towards downside on lower tiers, less so for higher tiers (range). Ideal target (by morale) is Greed (the higher its tier the better). It would be nice to kill Phoenix eggs, but the wording excludes it, also protects King (and correctly so). Maybe just excluding King in wording to allow countering Phoenix egg is an option ?
  • (upside) If you had ideal targets (in terms of morale, 4/5/6/7) you "get" 1 free morale compared to investing in same cost piece yourself and trading 1:1. Seems quite situational to even get the upside, and it is very low.

If you read (or already have) a recent Lifestone thread, you see for what reasons people find LS worth including. These reasons are flipped for Monolith, so we know why we wouldn't want it. I think you aren't looking for this to be flipped on M vs LS too :) . Imo Monolith still needs to add some upside.

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Hmm, I might buff it but as you already discovered the idea behind it is that even though it's a higher cost unit you can use it to get rid of low cost units with high penalties (such as greed, princess, or milita), you can use it to guard king to a degree, and you can use it to guard the promotion line to avoid the enemy turning around the battle last second. Part of what I was worried about with buffing is making it a unit that people just use to kill everything so they can win. Although I did add the bit about gaining morale on its death which discourages the opponent taking it, but I might upgrade the amount.