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RE: Simple Piecemaking Tournament

in CEO Champion's Gate4 years ago (edited)

Monolith:

PieceMaker-Monolith.png
Number of abilities: -(1^1.5)
Custom lines: -(3^1.5)
Epic: -(5)
Engliezh: -(0)
Fear across field: +(10)
Surprising move: +(10)
Aggresive: +(10)
Total: 18.8038475773 Points or roughly 18.8 Points

Btw a Monolith is a large stone often used as a monument. This serves as the anti lifestone, and inspiration was drawn from killer bunnies, in which the monolith is a card that kills all things.

Revised Monolith:

PieceMaker-Monolith (1).png

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 4 years ago (edited)

The flipped mechanic of Lifestone I like. Trying to think of when will I use it (current form):

  • (downside) You invest ahead (army building) substantial amount of morale, to kill low value targets.
  • (down / up) Can kill them in somewhat unique, but not always easy way (no own mobility combined with limited range). I think this is more towards downside on lower tiers, less so for higher tiers (range). Ideal target (by morale) is Greed (the higher its tier the better). It would be nice to kill Phoenix eggs, but the wording excludes it, also protects King (and correctly so). Maybe just excluding King in wording to allow countering Phoenix egg is an option ?
  • (upside) If you had ideal targets (in terms of morale, 4/5/6/7) you "get" 1 free morale compared to investing in same cost piece yourself and trading 1:1. Seems quite situational to even get the upside, and it is very low.

If you read (or already have) a recent Lifestone thread, you see for what reasons people find LS worth including. These reasons are flipped for Monolith, so we know why we wouldn't want it. I think you aren't looking for this to be flipped on M vs LS too :) . Imo Monolith still needs to add some upside.

Hmm, I might buff it but as you already discovered the idea behind it is that even though it's a higher cost unit you can use it to get rid of low cost units with high penalties (such as greed, princess, or milita), you can use it to guard king to a degree, and you can use it to guard the promotion line to avoid the enemy turning around the battle last second. Part of what I was worried about with buffing is making it a unit that people just use to kill everything so they can win. Although I did add the bit about gaining morale on its death which discourages the opponent taking it, but I might upgrade the amount.

Holy cow you actually made an Epic rarity unit, that's daring. I appreciate you not making a big square and instead using the range augmented even though it wastes characters. I think this is pretty balanced overall, it basically allows you to make 1 mistake, or allows your rush on one side to become super strong. I also like that it buffs nullmage. I think it's balanced - maybe even a bit strong, it's hard to tell. You lose a champion slot but gain instant local positional advantage at some point in the game. Though, Base and maybe + should have better range, they are pretty useless. I think it might even work if it was range 5 at all tiers.
Fear across field: +10 (Instant kill with big range, yeah it's scary)
Surprising move: +10 (It's similar to comet, even scarier)
Aggressive: +5 (It lets you make mistakes which helps aggression, but it mostly affects your side of the field so I view it as more defensive. Moreso, the foe is penalized for being aggressive. It could be used to push hard in some situations, though.)

Hmm, yeah based on the other comment I think I'll up the range to 5 on all tiers that way it's not UP on lower tiers without making the +++ stronger since it can already kill some lower tier champions which is huge in board control and tempo.