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Homeby Witness Moecki
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Godot 4: Raymarching, part 10 (tutorial)

fencerdevlog (34)in #godot • 3 days ago

Hi everybody. I think there's one more topic I haven't touched on yet, which also belongs in our series on raymarching technology. It's about creating arbitrary shapes using planes with various positions and rotations. So let's take a look at how we can compute the rendering of the so-called Platonic solids.

#programming #shaders #devlog
3 days ago in #godot by fencerdevlog (34)
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