fencerdevlog (34)in #godot • 15 hours agoGodot 4: Kaleidoscope shader (tutorial)Hey everybody! Let's go back to two dimensions, and take a look at how to create the effect you're currently seeing in…fencerdevlog (34)in #godot • 7 days agoGodot 4: Candle flame shader (tutorial)Hey everyone! This time, we'll be playing with fire. It's not the first time I've created a fire shader, but back…fencerdevlog (34)in #godot • 14 days agoGodot 4: Simple spinner shader (tutorial)Hey everybody! Recently, we created a shader that simulated an analog clock using polar coordinates, and we'll stick…fencerdevlog (34)in #godot • 21 days agoGodot 4: Raymarching, part 4 (tutorial)Hi everybody! I hope the previous episodes have piqued your interest and that you're motivated to learn more tricks…fencerdevlog (34)in #godot • 28 days agoGodot 4: Raymarching, part 3 (tutorial)Hi everybody! And welcome back to our miniseries dedicated to rendering 3D scenes in shaders using the ray marching…fencerdevlog (34)in #godot • last monthGodot 4: Analog clock shader (tutorial)Hi everyone! Do you remember the digital clock shader I created here some time ago? It was one of the first 2D shaders…fencerdevlog (34)in #godot • last monthGodot 4: Julia set shader + mouse events (tutorial)Hi everyone! In this video, I would like to demonstrate a shader that reacts to mouse clicks and movements. It is a…fencerdevlog (34)in #godot • 2 months agoOne-click 3D model to 2D sprite in Godot 4.4 (tutorial)Hi everyone! In this video, I won't be showcasing any shader. Instead, I'll show you a trick for easily generating 2D…fencerdevlog (34)in #godot • 2 months agoGodot 4: Tilted square grid shader (tutorial)Hello everybody! In this video, I would like to create an effect that transforms a scene into its pixelated version.…fencerdevlog (34)in #godot • 2 months agoGodot 4: Color palette filter (tutorial)Hi everyone! Let's create a simple algorithm that allows us to remap the colors of our scene to a predefined palette.…fencerdevlog (34)in #godot • 2 months agoGodot 4: Raymarching, part 2 (tutorial)Hi everybody. This is the second part of the tutorial, which explains the basics of a technology called ray marching…fencerdevlog (34)in #godot • 3 months agoGodot 4: Raymarching, part 1 (tutorial)Hi everybody! Let's try something a little different today - an introduction to creating complete 3D scenes using…fencerdevlog (34)in #godot • 3 months agoGodot 4: Trail of ellipses (tutorial)Hi everyone! Let's use the Godot shading language to recreate an effect that falls into the category of a large number…fencerdevlog (34)in #godot • 3 months agoGodot 4: Dynamic fog shader (tutorial)Hi everyone! In this video, we will take a look at a technique that allows us to create very interesting pseudo-random…fencerdevlog (34)in #godot • 3 months agoGodot 4: LCD monitor shader (tutorial)Hey everybody! Do you remember the simulation of an old CRT monitor I created about a year ago? We had programmed…fencerdevlog (34)in #godot • 3 months agoGodot 4: Triangular tunnel shader (tutorial)Hi everybody! Do you remember the 3D tunnel created using a texture mapped onto the inside of a cylinder? I think the…fencerdevlog (34)in #godot • 4 months agoGodot 4: Rainy window shader (tutorial)Hi everyone! I think that a simulation of a raindrop trickling down a window is a very nice effect, and if there are…fencerdevlog (34)in #godot • 4 months agoGodot 4: Digital clock shader (tutorial)Hello everyone! This is the first video I'm recording in 2025, so I hope it turns out well. This time, I’d like to…fencerdevlog (34)in #godot • 4 months agoGodot 4: Blob shader (metaballs tutorial)Hey everybody! And welcome to the last tutorial of this year. Of course, this is definitely not the absolutely final…fencerdevlog (34)in #godot • 4 months agoGodot 4: Another video glitch shader (tutorial)Hi everyone! Let's add a simple effect simulating a TV signal disturbance to our collection. It actually resembles…