fencerdevlog (34)in #godot • 4 days ago • NoneGodot 4: Liquid ribbon shader (shader tutorial)Hi everyone! Do you remember the shader I unoriginally called the Line Effect Shader and published a tutorial on…fencerdevlog (34)in #godot • 11 days ago • NoneGodot 4: Hexagonal tile shift (shader tutorial)Hello everyone! We continue the series of effects that we can apply to a selected texture or even the entire screen.…fencerdevlog (34)in #godot • 18 days ago • NoneGodot 4: Stream of circles (shader tutorial)Hey everybody! This time, let's try something really simple, something that works more as a one-time effect, or an…fencerdevlog (34)in #godot • 25 days ago • NoneGodot 4: Snow shader (tutorial)Hey everybody! As a complement to the shaders we used to generate rain or a star field, we will create some nice…fencerdevlog (34)in #godot • last month • NoneGodot 4: Warp speed shader (tutorial)Hi everyone! Let's improve the Vertical Drops shader. As I promised at the end of the corresponding video, we can…fencerdevlog (34)in #godot • last month • NoneGodot 4: Magnifying glass (fish eye) shader (tutorial)Hi everyone! In this video, I would like to show how we can create a shader that works like a fish-eye camera or…fencerdevlog (34)in #godot • last month • NoneGodot 4: Sky shader, part 2 (clouds, moon, and the shadow)Hi everyone! Welcome to the second part of the tutorial, where we create a space sky shader in Godot 4. In the…fencerdevlog (34)in #godot • 2 months ago • NoneGodot 4: Sky shader, part 1 (space, sun, and planet tutorial)Hi everyone! What you're seeing in the background now isn't a typical shader, for which I usually create tutorials…fencerdevlog (34)in #shaders • 2 months ago • NoneGodot 4: Color halftone shader (tutorial)Hi everybody! This time, I would create another 2D post-processing filter that could be useful if, for example, we…fencerdevlog (34)in #shaders • 2 months ago • NoneGodot 4: Digital burn shader (tutorial)Hello everyone! This time, let's try something really simple. I didn't have time for anything more complicated because…fencerdevlog (34)in #godot • 2 months ago • NoneGodot 4: Edge detection in 3D (tutorial)Hi everyone! As I promised at the end of the video on advanced post-processing, I'm returning to this technology once…fencerdevlog (34)in #shaders • 3 months ago • NoneGodot 4: 3D grid shader (tutorial)Hi everybody! A few months ago, I created a tutorial for generating a simple two-dimensional grid, and recently I…fencerdevlog (34)in #shaders • 3 months ago • NoneGodot 4: Yet another rain shader (tutorial)Hey everybody! Would you like an inexpensive rain effect to enhance the 2D scenes in your game? We already have the…fencerdevlog (34)in #godot • 3 months ago • NoneGodot 4: Another artistic shader (tutorial)Hi everyone! Let’s try to write another shader to enhance our graphics, for example, the background of a scene in a…fencerdevlog (34)in #godot • 3 months ago • NoneGodot 4: Advanced post-processing (tutorial)One of the topics I covered in the new book of shaders is advanced post-processing, which will be the subject of today's video.fencerdevlog (34)in #godot • 4 months ago • NoneGodot 4: Burn transition shader (tutorial)Hi everyone! If you watched the video about the simple transition between images using a noise texture, you surely…fencerdevlog (34)in #shaders • 4 months ago • NoneI have just published a new book dedicated to creating shaders in Godot 4Learn how to enhance your game’s graphics with impressive visual effects! This book provides a detailed guide on…fencerdevlog (34)in #shaders • 4 months ago • NoneGodot 4: Screen glitch shader (tutorial)Hi everyone! Recently, I returned to the algorithm we used for generating the lightning effect and tried to apply it…fencerdevlog (34)in #godot • 4 months ago • NoneGodot 4: Sierpiński Triangle (shader tutorial)Hi everybody! This time I would like to try something really simple. It is one of the simplest fractals that you have…fencerdevlog (34)in #godot • 4 months ago • NoneGodot 4: 3D tunnel from a texture (shader tutorial)Hi everyone! This time I would try something in 3D. It will be quite a simple thing, namely creating a tunnel from a…