Zombie Adventure - Game 39b - Day 6 (July 11, 2019)
A small team of adventurers (@improv, @aussieninja, @justatouchfey, @bashadow, @erikaflynn, @pbock, @secret-art, @hhayweaver and @mannaman) head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and have entered Goldcrest. While searching the local newspaper building, they found a post-it note indicating that the mayor and the clergy were having a big argument.
Later, inside the City Hall, they discovered the Mayor's ledger with the following scribbled inside: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!
The team found a teleport terminal in the warehouse across from City Hall and figured that must be the way to access the church, so they all jumped into it and disolved, leaving behind all their clothing and anything else that was not part of their body.
Arriving at the other teleport terminal, the team members are rather shocked and embarrassed to find themselves naked and once again without any weapons! The only saving grace is that all of them are in the same boat and equally naked. Who would have thought that only living tissue could be teleported? Probably the inventor(s) thought that this feature would prevent the zombies from being teleported, but since they are living dead, that's probably why it didn't work as planned. The team also noted that all their injuries were healed during the teleportation! Bonus for them, but probably also works for any zombies going through.
Inside the church, the team finds another ledger kept by Father Jones. Father Jones wrote: When a troupe of travelling Gypsies came to town and offered pony rides, my niece got thrown from her pony when a rabbit scurried from where it was hiding and spooked her horse. She landed on a fence post and it punctured one of her lungs. I prayed for her recovery but she died a short time later.
The gypsies felt terrible that anyone should be killed because of the service they provided, so one of the gypsies offered to bring her back to life with a ritual from an old book they carried with them. I was hesitant about allowing this ritual to proceed and spoke to the mayor about it. The mayor said it was God's will that my niece should not survive and to let things be as they were.
On the other hand, I had my sister begging me to bring back her 11-year old daughter who was innocent and just starting her life. The gypsies were also pressuring me to allow them to correct the mistake their horse made. It was all too much for me and I didn't want to take responsibility for making such a monumental decision, so I told my sister to do whatever she felt was correct. Of course she allowed the gypsies to bring her daughter back to life and the gypsies were all to eager to oblige.
As it turned out, my niece was brought back from the dead, but she wasn't her normal self. She seemed distant and isolated from the rest of the world. My sister said that it was likely from the shock and it would just take time for her to return to normal. The next day, my sister was found dead along with her husband. In no time at all, more and more people were being killed and unless the bodies were immediately burned, they too returned from the dead and began killing others. They were all being turned into zombies!
We decided to isolate this area in order to stop the spread of this nightmare. I'll take a few things before
The entry was never finished and we can guess what happened to him. We need to get back to civilization and get help to clean up the town and possibly adapt the teleporter to remove the zombie curse. There is a lot of money in the church collection box that can help pay for those who help out.
The final challenge after passing the rock wall is to fight our way back to our vehicles.
Affiliate program links you may wish to take advantage of:
PublishOx Tip authors with tokens you don't own and keep up to 80% of it!
Narrative A platform similar to Medium.
Objective:
Get back to our vehicles so we can summon help to clean up the town.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-39a-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move. A walker reaches P2 & P11.
Zombies spawn at spawn sites:
Zone 1 rolls a 6 - hulk
Zone 2 rolls a 1 - nothing
Zone 3 rolls a 4 - walker
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.)
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 3 (1st)
Bonus roll @rolld20
Action 1 +2: Move W x2!
Shake shake shake, you roll the 20-sided die.
You rolled a 3.
I'm honestly not sure if @pbock has done some killin'
If he hasn't, I'll punch the walker, otherwise I'll move and shoot a guy.
Pbock did some killing, so you move west and shoot south. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
...and unfortunately, that's a miss.
Awesome! Thank you! I'll get that guy next time!!
The walker is still not dead but I don't wanna fire my shotgun at it as it would hit a player first, even if I am at point blank range?
PLAYER 6
@rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
Action 1: Move west
Action 2: Search @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 7.
Woops, wrong dice bot, @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Let's not waste that good roll, so we can make it an attack using fists and place a half point of damage on the walker.
That is correct; even at point blank range, you hit friendlies first. You could use your fists for half damage.
For searching, you need to wait to reach the garbage bin or a vehicle. There are no buildings to search in this map.
Player 5 (3rd)
Bonus roll @rolld20
Action 1:Move west
Action 2:Move west
Shake shake shake, you roll the 20-sided die.
You rolled a 8.
Player 10
Bonus roll @rolld20
I'm going in.
Action 1: Move West
Action 2: Move West
Shake shake shake, you roll the 20-sided die.
You rolled a 9.
Player 7
Bonus roll: @rolld20
Action 1: West
Action 2: West
Shake shake shake, you roll the 20-sided die.
You rolled a 17.
Player 1
Move west, hit it with a bat
@rollthedice
@rolld20
Posted using Partiko Android
Shake shake shake, you roll the 20-sided die.
You rolled a 13.
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
P9 5th
move west
bash it's head in if it's still moving, otherwise shoot the other one nearby @rollthedice @rolld20
Posted using Partiko Android
Shake shake shake, you roll the 20-sided die.
You rolled a 19.
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Player 11 (8th)
Bonus roll @rolld20
Action 1: Move west.
Action 2: Use the pistol to shoot the walker to the south. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Yay, the walker is dead.
Shake shake shake, you roll the 20-sided die.
You rolled a 9.
BTW @happyme I was being nosy on your profile and noticed you should now have some BATTLE token you can now power up or sell that you haven't claimed yet. You can do it on steem engine or https://www.battlegames.io
DONE! 273 battle staked.
NICE! Thanks for being nosy and alerting me.