#shadersUnmoderated tagAll postsExplore CommunitiesTrending CommunitiesSteemit FeedbackNewcomers' CommunitySteemitCryptoAcademyআমার বাংলা ব্লগKorea • 한국 • KR • KOSTEEM CN/中文Steem POD TeamTron Fan ClubAVLE 일상Beauty of CreativitySteem AllianceWORLD OF XPILAR#shadersTrendingHotNewPayoutsMutedfencerdevlog (34)in #godot • 17 hours agoGodot 4: Raymarching, part 5 (tutorial)Hi everybody. Let's continue our series on modeling 3D scenes using shaders and raymarching technology. In the…fencerdevlog (34)in #godot • 14 days agoGodot 4: Square tunnel shader (tutorial)Hi everyone! We've already had a spiral tunnel, a circular tunnel, and a triangular tunnel. How about trying a square…fencerdevlog (34)in #godot • 21 days agoGodot 4: Fire and smoke in 3D (tutorial)Hi everybody. You might remember that the fire effect created using particles in Godot 4 was one of the first…fencerdevlog (34)in #godot • 28 days agoGodot 4: Kaleidoscope shader (tutorial)Hey everybody! Let's go back to two dimensions, and take a look at how to create the effect you're currently seeing in…fencerdevlog (34)in #godot • 2 months agoGodot 4: Raymarching, part 3 (tutorial)Hi everybody! And welcome back to our miniseries dedicated to rendering 3D scenes in shaders using the ray marching…fencerdevlog (34)in #godot • 2 months agoGodot 4: Analog clock shader (tutorial)Hi everyone! Do you remember the digital clock shader I created here some time ago? It was one of the first 2D shaders…fencerdevlog (34)in #godot • 3 months agoGodot 4: Tilted square grid shader (tutorial)Hello everybody! In this video, I would like to create an effect that transforms a scene into its pixelated version.…fencerdevlog (34)in #godot • 3 months agoGodot 4: Color palette filter (tutorial)Hi everyone! Let's create a simple algorithm that allows us to remap the colors of our scene to a predefined palette.…fencerdevlog (34)in #godot • 3 months agoGodot 4: Raymarching, part 2 (tutorial)Hi everybody. This is the second part of the tutorial, which explains the basics of a technology called ray marching…fencerdevlog (34)in #godot • 3 months agoGodot 4: Raymarching, part 1 (tutorial)Hi everybody! Let's try something a little different today - an introduction to creating complete 3D scenes using…fencerdevlog (34)in #godot • 4 months agoGodot 4: Trail of ellipses (tutorial)Hi everyone! Let's use the Godot shading language to recreate an effect that falls into the category of a large number…fencerdevlog (34)in #godot • 4 months agoGodot 4: Dynamic fog shader (tutorial)Hi everyone! In this video, we will take a look at a technique that allows us to create very interesting pseudo-random…fencerdevlog (34)in #godot • 4 months agoGodot 4: LCD monitor shader (tutorial)Hey everybody! Do you remember the simulation of an old CRT monitor I created about a year ago? We had programmed…fencerdevlog (34)in #godot • 4 months agoGodot 4: Triangular tunnel shader (tutorial)Hi everybody! Do you remember the 3D tunnel created using a texture mapped onto the inside of a cylinder? I think the…fencerdevlog (34)in #godot • 5 months agoGodot 4: Rainy window shader (tutorial)Hi everyone! I think that a simulation of a raindrop trickling down a window is a very nice effect, and if there are…fencerdevlog (34)in #godot • 5 months agoGodot 4: Digital clock shader (tutorial)Hello everyone! This is the first video I'm recording in 2025, so I hope it turns out well. This time, I’d like to…fencerdevlog (34)in #godot • 5 months agoGodot 4: Blob shader (metaballs tutorial)Hey everybody! And welcome to the last tutorial of this year. Of course, this is definitely not the absolutely final…fencerdevlog (34)in #godot • 5 months agoGodot 4: Another video glitch shader (tutorial)Hi everyone! Let's add a simple effect simulating a TV signal disturbance to our collection. It actually resembles…fencerdevlog (34)in #godot • 6 months agoGodot 4: Wet painting shader (tutorial)Hey everyone! The end of 2024 is slowly approaching, so I thought it would be good to add at least one more…fencerdevlog (34)in #godot • 6 months agoGodot 4: Earthquake shader (tutorial)Hey everyone! Let’s create a simple shader that will shake our screen or an element on the screen as if an earthquake…