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Homeby Witness Moecki
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RE: Game Asset Art: The power of textures

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midlet (72)in #art • 7 years ago

Thanks @hockney! It’s actually a bit of both. In the software you can deal with things primarily at the shader level(all maps at once) or you can go in and make changes to each specific map. Both are usually necessary to get the right result.

7 years ago in #art by midlet (72)
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