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RE: Updates On World Generation and Passing Data From CPU to GPU
awesome work with some nice algorithms! one thing i don't understand is how the player actually explorers these lands. does it work like a traditional rts game?
Currently the player explores by expending a certain amount of resources and energy. Typically the map is not uncovered the way it is in these screenshots. When gameplay is further along I will make sure to make a post about it!
wow. sounds like a lot of strategy is needed. can't wait to see more!