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RE: Wrong implementation of deuterium consumption of the Deuterium Power Plant
Fusionkraftwerks seems to be most cost effective power buildings in the game right now :O
The mechanics should be completely rewritten tho. Thanks for catch!
A rewriting might be good, but the bug described does not exist in that described way.
Either:
He did not wait long enough for Deuterium to be consumed, as the consumption of 100/hour is rather low.
Or:
Due to the storage being full and because "resource gain" stopped, so did consumption of it.
That might be a likelier cause.
It is in some way irritating. I've tested your answer and you are right. But on the other side I am sure that what I have been tested is correct, even respecting your comment. Maybe the bug is more hidden and one is only able to recognize it in the early stage of building up a planet.
I've created a second artificial example.

As you see there is no Deuterium on the planet at all. It is shown that the Fusionskraftwerk is using 57 Deuterium to produce 630 Energy. The Energy is produced without consuming any Deuterium.
This is what I called "most effective building" due to this issue
It it not as cost effective at it should be.
This is not rue. Fusionkraftwerks is extremely expensive. The question was only about low-level plants.