RE: Lets Talk: Open Source Game Development
Turning a game idea into a playable prototype without much coding experience can feel overwhelming at first, but it’s absolutely doable. I started by focusing on visual scripting tools like Unity’s Bolt and Godot’s built-in node system, which helped me understand basic game logic without writing code from scratch. Eventually, I needed more control, and that’s when I came across https://www.code-maestro.com/. It became a key part of my workflow—it helps generate or improve code based on my project’s structure and even manages assets like scenes and prefabs. What stood out was how it transformed my messy drafts into something more structured, almost like working with a senior developer. Even with legacy code, it helped me navigate, debug, and optimize efficiently. Prototyping now feels less like trial and error, and more like steady progress.