Unreal Engine mobile Endless runner devlog00

in #ue46 years ago (edited)

So... I thought of posting devlog about my test game project for mobile (android platforms).
As this is my first blog/post I will try to make it short and brief (I apologize if I fail in that).

Devlog 00

Basic idea:

So my idea was to make a game that will be an Endless Runner game with some obstacles and pickups on the straight tile generation.

Art:

Since Android devices still can't handle 3D fully (and it's my first time to work for Android/mobile devices), 3D is very low poly, with no textures or normal maps (still prototyping and testing).
Art part might change while game project progress further.

Features so far:

For now I added Bot character (runner), jumping, sliding, left and right movement as well as endless running.

I added simple 3D art for testing and just vector 3 for material and emissive lights, no normal maps nor textures.

I coded in endless tile generation and deleting tiles (cleaning) when player pass them, to avoid crashing game due clutter of objects in device memory. I also coded in player's speed increase during time.

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