ADSactly Media - Virtual Reality and Augmented Reality: Distinguishing Futuristic Media

in #technology7 years ago

Virtual Reality and Augmented Reality: Distinguishing Futuristic Media

The future is bright for both Virtual Reality and Augmented Reality alike, but with so much common ground it comes natural for some confusion to arise between the terms. What exactly defines AR and VR? And what about this new concept everyone is talking about – MR? Throughout this post, I'm going to look at what the concepts represent and how to distinguish between these exciting new forms of media. In the end, I will try to tell you how I think the future will be and how MR, AR and VR are used along with cryptocurrencies to create a brand new "lifestyle" we will one day consider to be the standard.


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Virtual Reality: Simulated Multimedia

Virtual Reality (VR) can be defined as an immersive simulation generated by computer simulation or multimedia that replicates or creates an environment, simulating the users’ presence in it and giving them the chance to interact with the simulated world around them. We usually use the term VR to describe every immersive experience, being it resorting to computer simulated content, real world content or a mix of both styles. There are a lot of new devices that allow you to experience VR, and the excitement of the market is palpable. Brands like Google, HTC, Sony and others jump on the bandwagon as they launch their HMDs (also known as Head Mounted Displays) and compete for a slice of this new emerging market.


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“Fake” VR: 360º Video

“Fake” VR got this nickname for being called VR when in reality it doesn’t fulfill the requirements to be categorized in the stratus we defined on the previous paragraph. This concept, 350º Video, consists of immersive clips of the real world, and while each direction is recorded, the one the user views during playback is whatever direction he is staring at. This new media is an immersive experience indeed, but it uses pre-filmed content with no interaction other than controling the POV (Point-of-view). This means that the user doesn’t interact with the world.


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CG-VR: Computer Generated Virtual Reality

VR can be considered a generalistic term that encompasses a lot of smaller concepts, one of these being CG VR. This type of content isn’t natural, being completely computer generated as the name so implies. I thought it was important to mention this category because some experts and industry leaders argue that it can be interchangeable with the term of 360º video, simply because most of it is pre-rendered non-reactive. This takes interactivity out of the question. On the other hand, there are plenty of CG-VR projects that allow the user to interact with his surroundings, so there’s a debate going on about this media’s categorization.


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Augmented Reality: A Direct View

AR, or Augmented Reality, is the existence of a real world environment with added (or augmented) elements though computer generated input. What this means is that you’re talking about AR when you get sound, graphics, video and other kinds of media added to your layer of reality. If you’re looking to your cellphone and a GUI Pops out of nowhere telling you about its battery level, then that is Augmented Reality. This is one of the most exciting areas of the future of AR, VR, MR, simply because it offers the potential to revolutionize all of the world’s industries. Imagine a mechanic using it to spot faulty parts or you not having to ask for his help because AR tells you how to replace that same part yourself

Mixed Reality: A Mix of Both Worlds

Finally, the last concept to approach is MR. MR is simply “Mixed Reality” and encompasses a mix of any of these elements. This is probably the future as I can see a lot of ways for all of them to play out together, using the advantages of all media while trying to hide away the inherent flaws of those as well. In the end, I think this is the area that will have the most potential because of that, and companies who invest in this technology early will create a new wave of millionaires, just like the Internet and now Crypto did. What we now consider to be science fiction is but a premonition on what will come to pass, as it is always, but what exactly does the future hold for this emerging industry?


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The Future of AR, VR and MR:

When I think of the future in this exciting new technology niche, I see it more and more as an added layer on everyday life and less as a simple technological sector. One will go through their daily routines constantly in touch with VR simulations, AR GUIs and Mixed Reality interfaces. You walk down the street enjoying a cup of coffee and tapping a mixed reality interface only you can see and handle. The transactions world will also be overhauled by this technology, and I can picture a world in which you seamlessly transfer crypto from one of those HUDs to another. The future seems bright to me.

In conclusion, I think we are walking towards an age that will rely heavilly on these technologies, especially those who operate under the category of Mixed Reality do to reasons described above. On the other hand, there are still a lot of skeptics that aren't as optimistic as I am, and claim VR and AR are areas that will never take off. So what is your opinion? Do you think we’re on our way to a major breakthrough anytime soon? Finally, do you see a way cryptocurrencies can thrive with all of this? Let us know in the comments below.

Authored by @spiritualmax

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Wow, many of your post keeping on trending!

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HE IS DOING IT OVER AND OVER AND OVER.. He is farming the pool.. If you could help it would be appreciated..

Also kinda a dick move to use the actual good post of another person to post a comment for no other reason to come back and farm it later.

Really wonderful what I got into the technology. To a certain extent, we are not much impressed by a new innovation
Awesome .. Thanks for sharing

I must tell you that kids are becoming crazy for VR stuff. VR gadgets are taking a big part of computer market. I work in school so I hear lots of stuff about VR gadgets from kids. There is a one student that talks about 'Oculus Rift' and Palmer Luckey (inventor) all the time. This kid wants to be just like this guy Luckey who created 'Oculus Rift' when being 19 years of age and sold it to Facebook for 2 billions of US$. Money is everything even for kids. This kid also told me that first VR game console was called 'Virtual Boy' with some tennis game. VR is a future technology and there is a lots space for improvements. There is only one question that we should ask ourselves: How good is this for our mental health? I guess everything is good or great in small doses. Do you agree with me? :)

Yeap, absolutely.
In fact, virtual boy was great, I know it myself. The fact that the kid knows it just shows the potential power VR and AR have to revolutionize the lives of countless people from old but mainly new generations!

Just to begin - I would recommend reading some about the company "magic leap" they are a pretty mysterious company that has some top notch investors and released their first un secret product recently. They might just be the ones to bring the next breakthrough with their technology, their recent product isn't good enough though, but the technology is there and with time they may become really outstanding.

I would like to give my opinion from a more thoughtful approach and a little less techy one:
I prefer augmented reality, and preferably one that doesn't capture the world and deliver it to the wearer as a picture on the device's screen with added objects but actually let's you see the world and let's people see your eyes.
why? Well - because I fear a world when people lose contact with each other and become enslaved to machines- we could see uprising against this phenomenon when people actually tore down Google glasses off people's faces when they was released to the market. I don't think it will happen today as people got used but the idea is the same- this is a technology which is awesome and helpful and inevitable. But it should come as another layer on top of the world's and not replace it.
In that way we will be able to keep our humanity and real world social contacts whole enjoying the best technology can offer us.

I think that regarding crypto- we might imagine an implamantation of payment methods in this decides that will incorporate crypto support - the people buying such devices want to have new and revolutionary technology so they might just embrace it as a part of the whole ecosystem and so the idea will sip though to broader parts of society with time and wider adoption of the VR/AR Etc...

Thanks for that informative and interesting post!

Nati.

That's a good read.
Yeah it will still take some years to really get to the age where all of this becomes an intrinsic part of society, but we're enjoying a good start.

Thank you for the insightful comment!

You are most welcome! I am a member of your society and try to read as much and comment if I have anything smart to say :)

I agreed with your detailed article and I have some addition in that,
Video games have been entertaining us for nearly 30 years, ever since Pong was introduced to arcades in the early 1970s. Computer graphics have become much more sophisticated since then, and game graphics are pushing the barriers of photorealism. Now, researchers and engineers are pulling graphics out of your television screen or computer display and integrating them into real-world environments. This new technology, called augmented reality, blurs the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell.
On the spectrum between virtual reality, which creates immersive, computer-generated environments, and the real world, augmented reality is closer to the real world. Augmented reality adds graphics, sounds, haptic feedback and smell to the natural world as it exists. Both video games and cell phones are driving the development of augmented reality. Everyone from tourists, to soldiers, to someone looking for the closest subway stop can now benefit from the ability to place computer-generated graphics in their field of vision.

Yeah, that's why I thought it was pertinent to discuss AR as well!

Augmented Reality and Virtual Reality are both related but different. This is because these two terminologies often come in the same discussion and are often confused with one another by less informed.
Nonetheless, the difference is major and worth explaining.

Virtual Reality is immersive:

The headsets must, by necessity, block out the external world. Putting one on is tricky enough to ensure that glancing away, as one might do when watching television, is not really possible. The first wave of applications, therefore, are in video games and films, where users (the companies hope) will prove willing to lock themselves into their virtual worlds.

Augmented Reality, by design, maintains its users' connection with the real world:

This means that a headset is not necessary. Many existing smartphone apps also make use of AR. Word Lens, for instance, translates between languages by looking at the world through a smartphone camera, recognising text, and then presenting the user with a real-time image in which that text has been replaced by its equivalent in another language.

Thats indeed awesome the virtuel reality..
Lets upvote men, steem for life...

I can show you VR, if you want to see an into to Steemit in Oculus Home..

Thanks for your contribution to the discussion :D

Great bro keep it up

Awesome post @spiritualmax
So many points you made there. Thumbs up.
For me, i believe in the future of VR. The future of VR will lead to the following things:
More people finding it more acceptable to pay $8.99 MORE often for apps
Online interaction on a higher level for work conferences and online hangouts (doing a webinar In a virtual conference room and seeing your bosses avatar or face even nodding) -omg Social on samsung vr is AMAZING and reminds me of an AOL chat room
Office spaces reduced to shared work spaces or even employees working from home more often. Your cube is in the cloud in virtual reality
More interest in games from non-gamers

Ir onically, more interaction between friends and family thanks to games like Keeping Talking and Nobody Dies, then one household only needs one headset

I can't remember what movie it was but it was back in the nineties and it was about some dude who was investigating videos from someone's memories using a virtual reality headset of some sort. Imagine being able to relive a moment with a friend or special someone who no longer is there and being able to experience it again as if you were there. Having the ability to record it
Taking online classes virtually as if you were in a classroom taking long distance education to a higher plane, hopefully it means more Open University. Stanford in India? Sure why not

Even better work life balance because you can work from home thanks to vr.
To be precise, VR has no future. Instead, "VR IS THE FUTURE, infact VR is not future but it is happening right now ".😂😂
I love this society @adsactly. Thanks for the invite @velimir

Dude, the magic of all of this... doesn't it make you just shiver in antecipation for everything that is to come? By the way, I'm glad you liked the article mate!
Cheers!

This is indeed a great article.

While its true that the future IS bright for both Virtual Reality and Augmented Reality, we should also keep in mind the risks. One needs look no farther than the power that social media sites, such as Facebook, have to monitor, influence and shape perception already to understand the potential dangers of this technology. Not only will Facebook (through its VR tech Oculus Rift) have the power to create a profile of you through your messages, contacts, photos, and user activity (like they do today), but they will now have access to your biometric information, physical movements, the layout of your homes, and everything you see and experience through the VR interface - not to mention direct access to your very brainwaves. They will also have the power to influence you through the immersive VR experience that they will fully control. Given how deep their influence is now, its frightening to think about how total their (and, by extension, other actors like the government) control could (will?) be once VR becomes ubiquitous.

Certainly we should all be excited about these emerging technologies, but we should keep in mind that the potential for negative outcomes is just as real as the potential for positive ones.

https://uploadvr.com/facebook-oculus-privacy/

https://www.gearbrain.com/virtual-reality-privacy-consumer-battle-rights-1845199637.html

Go ahead. Make my day.

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I want to say a few words about the virtual reality and its prospects for development.
I believe that the virtual realities and all ways of using vitreal reality are huge development prospects. The computer games market is growing and it is liquidated as an asset bringing in big money.
With our glas we see how with each passing day technologies are changing and how these technologies change people. The same can be said about the integration of the Vision of reality and the neuromuscular interface - which will create a truly revolutionary technology capable of changing the world.
Imagine when you are wearing virtual reality glasses - you are transported to another world, at least so you are deceiving your brain. But imagine that dressing glasses of virtual reality - your brain signaling, will fully interact with the surrounding virtual world. It seems fantastic, but today there are similar technologies that are constantly improving.
It is to change the world, unequivocally, but there are also negative sides - dependence and refusal of reality. And in some cases, the loss of reality.
It will change the world - but how to change, time will tell!
Movie matrix still seems to you fiction?

Hohoooo my friend, you find another article of mine, this time in different hands :) Glad to see you commenting around here mate!