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RE: The best feedback for a TTRPG designer is a recording of a playtest session
We're hoping to have audio recordings of all our playtests that we use for internal reference and also as a Patreon tier (in case people are interested).
It's surprising how quick things go when you're listening to the game a second time. I remember getting a hour-and-a-half into a game of Only War, which I typically consider dreadfully slow, and realizing how much stuff happened.