Data Structures And Design Patterns For Game Developers [Coursera]

Data Structures And Design Patterns For Game Developers [Coursera]
About this course: This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.
Data structures and design patterns are both general programming and software architecture topics that span all software, not just games. Although we’ll discuss these ideas in the game domain, they also apply if you’re writing a web app in ASP.NET, building a tool using WinForms, or any other software you decide to build.
Data Structures And Design Patterns For Game Developers [Coursera]
Who is this class for: This course is primarily aimed at programmers who have the prerequisite knowledge below and who want to learn how data structures and design patterns can help use develop Unity games using C# Prerequisite C# knowledge: Data types, variables, constants, using and implementing classes, objects, selection, arrays, collection classes, iteration, strings, file IO, inheritance, and polymorphism Prerequisite Unity knowledge: Sprites, game objects, scripts, rigidbodies, colliders, input, prefabs, text output, audio, event handling, menu systems
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