QAnon, Was Promoted on Steem? lol
https://www.dailydot.com/debug/qanon-steemit/
I found this rather interesting and hysterical reference about Steem harboring this internal battle for QaNon
"How this obscure, blockchain-based site built a playground for QAnon to run rampant on
You may have never heard of Steemit. It was essential to QAnon's rise."
While I don't think it's true or factual, it's a fun rumor and would probably be a popular idea for many! People should spread this article around and argue with it! :)
Such is the world of QAnon in its earliest days, where posts connecting Live Action Role Plays (LARPs) and the infamous conspiracy theory purveyor Q (of QAnon) exploded on Steemit. There, LARPers, alleged solvers and creators of online cryptographic puzzles and Alternate Reality Games (ARGs), posted about cracking these games’ codes one week while writing about the “Deep State” the next. The back and forth between the games, some of which included vaguely political messages, and these IRL conspiracy theories helped blur the line between the LARPs these people engaged in and their views of reality. Where did the game end and the real world begin? And were these the people who really brought Q into the world?
Take Steemit user Defango, real name Manuel Chavez III, who posted throughout the summer of 2017 about crowdsourcing the solution to ARGs. In these games, players often boasted about the clues they got from anonymous sources (who they called Anons), and it was their job to solve them. These gave way to posts crediting one such game, Cicada 3301, for predicting Stephen Paddock’s mass shooting at the Mandalay Bay hotel in Las Vegas in October 2017. “This is a Crazy one people [sic],” he wrote. “There is a ton of stuff that shows us this was a group of people working together.” Defango had transitioned almost seamlessly from crowdsourcing people to solve alternate reality puzzles to essentially asking them to help him solve puzzles about real-life events....
See the link above for more, but this would be a moment a great marketing team wouldn't want to miss.
Wow. That's truly obscure, but definitely golden!
It's all kinda fascinating to me; I spent quite a while reading articles on the nature of LARPs and the mis-predictability issues that can give a game a WRONG "life of its own" The players will form a consensus that something that is NOT a clue is actually a crucial clue, and there's no way for the game masters to bring them back on track.
Woww, postingan yang sangat membantu, steem terus berkembang 🙏, terimakasih banyak bapak @whatsup atas infonya nya.
Terimakasih banyak bapak informasi nya @whatsup 💯, semoga baik baik saja ya sukses terus pak 👋