RE: STEEM is Facing a Critically Dangerous Phase
This binary mindset has made STEEM a fundamentally hostile environment for developers.
No, it's not. It's been incredibly receptive of my contribution as a developer, well before I received DAO funding. This support has been incredible and continued since I submitted my proposal to the DAO - which to my amazement received funding.
@blaze.apps has also received great support, as have users like @alejos7ven, @bountyking and @faisalamin.
If you feel that the Steemit community and STEEM witnesses are hostile towards you, perhaps it's something that you're doing to antagonise them?
This could be related to your repeatedly negative attitude about STEEM and its future.
It could be your admission that you expected your game to fall flat with the Steemit community yet greedily accepted DAO funding regardless.
Of course, this isn't your fault. It never is.
After spending just a few minutes in the game, some people clicked a few buttons, noticed a couple of bugs, and immediately concluded it was a "trash game."
Welcome to the real world of game and website development. It's common knowledge about the correlation between retention and first impressions - it's disappointing that you didn't consider this with your initial launch and spend more time testing.
“Impressions were found to be reliably formed within 50 ms of viewing a website.”
Bounce rate and poor first impressions are strongly correlated
Unless STEEM changes drastically, Cryptid TCG will very likely not be part of this ecosystem.
Given your dismal opinion of the STEEM ecosystem and your ability to predict the future, we both already know that Cryptid TCG won't be a part of STEEM's future.
You'll suck as many STEEM out of the platform as you possibly can but we both know, you've already left. It's just a question of how much you take with you.
lol.
Indeed, I think that developers at Steem have great opportunities, but not everything is so simple, it often requires time and contributions of many types such as retaining some SP, initiatives with the community, etc.
I think Cryptid Hunter is a good addition to the ecosystem but it lacks a friendly interface, tutorials so that new users can understand what the game is about along with some test mode or starter package, because let's be honest, paying 40-400 STEEM without knowing what you are going to get in return, without understanding the mechanics or without knowing a single card of the Cryptid ecosystem is something unintuitive for the 99.9% of users not familiar with this type of project.
So my suggestion for @roadofrich is to change the focus, the game may be very good but you need to make way for a community with a more basic level of knowledge in Blockchain.
For example, many food brands here in Venezuela when they are going to the market invade supermarkets with promoters to give free samples of the product to all visitors, because they understand that no one is going to risk their money to buy something they will not like later.
TON users have a level of knowledge, Steem users have another level, and that’s not wrong. Understanding that differences will help you to treat your public more easily