RE: Launching Cryptid Hunter Web Version on STEEM – A Critical Look at the STEEM Ecosystem
Greetings buddy,
In the past, the community of newcomers was widely active, however, situations of abuse began to occur where users created a lot of fake accounts, with the sole objective of extracting rewards in this community. For that reason, the Steemit team stopped actively supporting newcomers.
For this reason, some communities in recognition of how important it is to support new users, have simply adopted internal measures to recognize and welcome these users.
Regarding the community's lack of interest in new projects, it's something quite real, but maybe it needs a little extra boost. Sometimes it is necessary to write directly to each user and present the project and give them personalized attention, until it can be installed properly. (mainly because most of them are not used to games or this type of service)
Another way to attract the attention of many people in the community is through contests with striking prizes, in this way, users will have an incentive to study and learn the projects to which they are going to be included.
Even with all this, don't expect to get 30,000 users like in TON, because there aren't any here, at least for the moment.
Personally I haven't tried the game, because I haven't had much time, however, I'm looking forward to it. I count on that I will support you a little with the promotion, once I start and study the project a little I will contact you so that we can do some activity to attract users.
Don't be discouraged, at first, the answer is never good, since the community is not used to the unknown, however, with a little dedication you can achieve great things.
Successes
Hello @alejos7ven! 👋
Congratulations! This post has been upvoted through @steemcurator05. We support quality posts, good comments anywhere, and any tags.
Curated by: mohammadfaisal
Hello, and thank you for your thoughtful insights.
We fully understand that Steemit reduced its official support for newcomers due to past abuse cases (e.g., fake accounts).
That's why we're also exploring ways to build a trust-based user identification system.
Your suggestions to overcome the community's low engagement —
— are very practical, and we are actively working on both strategies.
Even if you haven’t had a chance to try the game yet, your feedback later would still be a huge help.
We look forward to potentially collaborating with you. Thanks again!