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RE: Splinterlands Development Update - September 2019
I can answer the last question quite easily. 'Cause it's a decentralized game, you can't ban anyone. If that was a possibility people would abandon the game pretty fast. The most you can do is work around the bots, disincentivize the behavior to a point where it's not worth it.
"'Cause it's a decentralized game, you can't ban anyone."
That does not make any sense. Even if it's running on decentralized resources, there is one source making the rules. Otherwise there could be no updates or changes to the game.
Rules and banning aren't the same thing. Just like Steem, you can change the reward mechanisms, but you can't exclude anyone from using the chain.
Maybe if there was a way to identify and tag bots, and then give human players the option to not play against bots.
not at the cost of the human legit players, SORRY
I never said anything about at the cost of human players. I was trying to explain why you can't just outright ban bots. This whole thing is uncharted territory, of course there will be bumps on the road of figuring it out.