Another week another challenge (Splinterlands Weekly battle challenge)
Hey guys this is @steallion , here i come with another post of @splinterlands battle (weekly challenge) sharing my winning battle with (Goblin Mech) .
Here is my battle link - https://steemmonsters.com?p=battle&id=62a7b1fa4a0012c33a45732b0e876cf524d14239&ref=steallion
My cards Setups -
Ruleset of my battle was -
this rule was perfect to use high mana monsters and summoner so i decided to use Earth Splinter ... Then i choose my favorite summoner Prince Rennyn ...
My first cards or Summoner was Prince Rennyn which is more powerful with Spirits of the forest..
So my first cards (summoner) is Prince Rennyn who is also looks like prince isnt it ?? I choosen this because we have lot of mana and i wanted to use my high mana costed monsters in this battle . So I choosen this summoner because its look like prince ... lol ... because it gives +1 ranged attack buffs to all friendly monsters which is beneficial for sniper's to take down enemies . plus it gives +1 speed to all friendly monsters (so that all friendly monsters can attack first), and +1 health to all friendly monsters ...
And my Summoner is maxed level.
my first monster is Goblin Mech , which is high mana monster which is neutral card , i selected this monsters because of it has 6 melee damage + 7 armor , plus it has 8 health and it has 3 speed which is increased after getting Summoners buffs ...
I use this monsters because of its Stun and Piercing(if melee or ranged attack damage is in excess of the targets's armor, the remainder will damage the targets health).
and my Goblin is not maxed its only 9 the level ... haha lol
this monsters is also from neutral splinter which can be used in any splinter during battle , i selected this monsters on second position to soak all damage of ranged attack , it has Shield (reduced damage from ranged and melee attacks) and Stun ability which i strong card in high mana cap, i have maxed level cyclops who has +3 ranged attack damage , plus 9 health with 2 speed (which is slow but beast in reverse speed) ..
i placed this monster on third place in thinking of that this monster will attack on enemy's first melee monster and can stop healing of enemy's monsters , and can soak some damage of opponent monsters , this monsters is from earth monsters and its is a promo edition card, who has Affliction (when a monsters with affliction hits a target, it has a chance to applying affliction on the target causing it to be unable to be healed ) and Poison(attacks have chance to apply poison, which does automatic damage to the target at the beginning of each round after the applying the poison ) ability , and has a 2 raged attack with 6 health with 3 speed , this card is also on level 10 & this monsters is really helpful in most of my battles ...
and this monsters is from the jungle book character which is known as (Mowgli ) .. haha lol ,
this monster is from the untamed edition from earth splinter as well, it has Snipe and Snare (when attacking enemies with flying removes the flying ability and cannot miss) ability, with 3 ranged attacking power plus 6 health with 5 speed , generally i use this card on many battles and mostly on when rule is for non flying ... and this card is also maxed ..
this monster is from neutral splinter as well and beta edition card , i put this on second last position in thought of that if my if enemy puts goblin sorcerer then it will get down soon , it has 3 raged attacking power with 6 speed and 6 health , attacking with sniping .. this monsters very usefull on low mana caps ... and i use this card every single battle if ranged attacks are enable on that ruleset..
and this is the my last legendary monster who has same speed as centaur , this monsters is from alpha edition from earth splinter , this monster has 3 ranged attacking power plus 8 health , & it has flying (has increased chance of evading melee or ranged attacks from the monsters who do not have the flying ability), Snipe , Tank Heal (restores the portion of monsters in the first position health each round) and Protect (all friendly monsters get +2 armor) ability , which makes him strong card and i use this card in my most of the battles ...
i put this card on last in thought of that this card has tank heal which can heal monsters health and protect all friendly monsters with giving them +2 armor.
Did your strategy work?
yes, my strategy worked for me , but i losted my Goblin mech on 3rd round..
Do you use the GOBLIN MECH often? Why or why not?
yep, using but only on high mana cap rulesets only , becasue it cost much mana and when we have options to put more cards in that mana only then why i use only single card on that mana cap ...
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