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RE: New Reward Cards

in #splinterlands5 years ago (edited)

I have concerns about the influx of so many cheap Redemption monsters. It is going to cause a lot of draws, due to chained Redemption effects. Even more so under the Earthquake ruleset. This will also interrupt a lot of win streaks.

More importantly, it raises complicated and confusing order of effect questions which we occasionally see with Blast and with how Earthquake applies all damage to one side before applying any damage to the other side. This has critical implications when there are monsters with weakness because if damage is applied first to one side that removes the weakness from the other side.

Oh and all that Redemption makes Prince Julian's -1 health ability so much better too.

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I'll keep my eye on how things go with more Redemption monsters and if it does end up becoming an issue then we'll figure out how to adjust things.

As for the order of effects with things like earthquake and blast, I am working on an update to the battle system to make sure that all damage is applied first and then any deaths will be resolved afterwards. So that way it doesn't matter in what order the damage is applied, which is how it's supposed to be.

Concurrent damage & death in parallel! Wonderful