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I’m not that involved with the back-end work, but I think it’s safe to assume that most transactions are a result of the marketplace (buying/selling cards), collection management (combining cards to make them more powerful or unlock abilities), and the actual battles (whether they be PvP or Tournaments).

It would be interesting to research what percentage of the total Steem blockchain activity is related to gaming. Once guilds are released, I’m thinking the transaction activity only gets higher. The social interaction makes a big difference. Something which I think will lead to progress in how communities on Steem interact and collaborate.

I’m not that involved with the back-end work, but I think it’s safe to assume that most transactions are a result of the marketplace (buying/selling cards), collection management (combining cards to make them more powerful or unlock abilities), and the actual battles (whether they be PvP or Tournaments).

It would be interesting to research what percentage of the total Steem blockchain activity is related to gaming. Once guilds are released, I’m thinking the transaction activity only gets higher. The social interaction makes a big difference. Something which I think will lead to progress in how communities on Steem interact and collaborate.

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