Introducing: Locations
Locations are the central component of any tabletop RPG, and an interesting, well-developed location is essential to a good game session. That being said, when running a game on the fly (which is the only way I play these days), it's not always easy to create high quality locations. Random tables are a good tool as they can facilitate this approach by enabling game masters to generate locations as they go, but I have found that they work better in theory than in practice.
A far better option is a library of modular, setting-independent locations that can be dropped into any pre-generated map (I'm partial to this generator for such a task). My friends, I am creating such a library: I give you locations, for Tiny d10 Fantasy!
A collection of plug and play haunts, hollows, sites, and spots filled with adventure, loot, NPCs, hooks, and more—all designed to be immediately dropped into your custom settings, maps, and one-off sessions. Containing just enough detail to make them useful but not so much as to slow down their implementation, they are designed with the utmost compatibility in mind.
Each location will be introduced here, but shared also at TD10's new (and still very much under development) Github page for ease of access and searchability.
The first location will be released shortly and features a portal—found in even the most mundane bookstores the realm over—that leads into an interdimensional library of literally infinite possibilities.
Ideas for locations? Share them below and I'll incorporate them into the collection!