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RE: Rant: Shadowrun: Anarchy is bad, too
As a completely GM-less game Shadowrun: Anarchy would work pretty well.
No GM at all, a pre-made mission pitch to built upon and nothing more.
Remove all the Plot Point stuff, etc. …
But the actual Shadowrun: Anarchy is a bad middle ground.
Sometimes you just have to commit to your idea, which is a problem for a lot of game designers – especially ones who are working in someone else's IP and who have a guaranteed audience – as long as they don't change anything.