Quest: Smugglers Needed fer Running Goods!
Ahoy ye scurvy sea dogs!
Deadman's Bay is where the smarmiest of us buckaneers spend most of our time. Whether it be at The Salty Tavern gettin' drunk and fightin', or browsing the marketplace at Black Cove port, there's many places for pirates like us to get into trouble.
Speakin' of trouble, I just received news from a certain merchant acquaintance (who shall go unnamed) who happens ta be havin' a hard time receivin' his "wares" thanks ta the British and Spanish fleets crackin' down on traders. Most unfortunate fer him, but a great opportunity fer freebooters like us! He's willin' ta reward anybody who can bring him his "goods".
A new quest has begun in Pirate World! Here's how ta join:
Leave a comment saying how ye'r tryin' ta sneak "the goods" past the fleets patrolling the High Seas! Then I'll roll a ten sided die to see how many "goods" y'eve managed to smuggle in.
EASY RULES
- One smugglin' run per pirate.
- Each run brings between 1 to 10 "goods" to The Merchant (based a random roll of a d10. I'll roll the dice for you with a dice roller.)
2b. UPDATE: if ye mention @piratedice in y'er comment, it will roll automatically. Much obliged ta @simplegame fer settin' this up fer us! - The Merchant needs 30 bags of "goods" to be satisfied.
Until The Merchant gets his goods, Pirate World, Deadman's Bay and The Salty Tavern (aka the Pirate World discord server, aka, according to some pirates, "The Best Discord Server on the High Seas") will be without necessary "supplies".
Don't forget to subscribe to the Pirate World community here: https://beta.steemit.com/trending/hive-197918
Quest status:
- Usin' deception, @simplegame manag'd ta smuggle 3 boxes of goods to The Merchant, who needs 27 more boxes.
- With the help of sirens, @battleaxe leads half the patrol ships away, smugglin' 9 boxes of goods to The Merchant, who needs 18 more boxes.
- In a stunnin' display of tactical prowess, @miryam took the remaining patrol ships by surprise and blew a large hole in the remaining Spanish and British patrol ships with massive firepower. Bringin' a full hold of 10 boxes to The Merchant, only 8 boxes are needed fer their full satisfaction.
Runnin' and Gunnin' thru the vast hole (thanks @miryam!) in the blockade, The MAIDEN'S DISTRESS goes full speed ahead, releasing a full volley of torpedoes at all targets of opportunity... Making a run for the Roses!
@piratedice
Ye throw the old knuckle bones and roll a 10
Sailin' behind @miryam's fleet, The Maiden's Distress makes quick werk of the remaining navy patrols. The Spanish and English fleets are completely devastated by her torpedo volley, destroyin' any stragglers who remain'd.
Deliverin' another 10 boxes to The Merchant totally satisfies his needs fer the foreseeable future.
QUEST COMPLETE
Ye throw the old knuckle bones and roll a 10
I suggest we just send a fleet and sink the Spanish and British patrol ships. By the time they send enough reinforcements to do anything about it, our merchant friend will have his supplies and we can either be long gone or use their massing to find us to exploit a weakness they left elsewhere.
Ye rolled a 10! (used https://www.wizards.com/dnd/dice/dice.htm)
Y'er "shoot first and shoot again some more" tactics clearly seem'd ta have werked out. Y'er fleet arriv'd by the cover of night, cannons ablaze!
By the end of y'er run, half the Spanish and British ships be sinkin', while the other half be too incapacitat'd ta make chase. A large swath in the devastat'd blockade provides a fully stock'd cargo hold fer The Merchant, who be very, very pleas'd.
(8 goods remain)
The Fleets are weak in morals and easy to anger with bravado of just waving a flag as the grog makes their minds weak and their bellies are slowing them down after months of eating carbs.
"The Scarlet Reign" has hidden friends and allies everywhere and waits till dusk. The sunset was especially beautiful one eve as I as the Captain summoned the Sirens. They are circling now and beginning to sing, by daybreak as the pink clouds part, my ship and crew has easily slid by. Half of them chased the Sirens into the murky depths and the other half is dead asleep on a batch of wicked Absinthe
Avast, we continue on!
Ye rolled a 9! (used https://www.wizards.com/dnd/dice/dice.htm)
Y'er time befriendin' the sirens has paid off as they led most of the patrols away with their enticin' songs. The patrols are mostly gone, makin' room fer y'er ship to slip by undetected.
The Merchant be very pleased with such a large delivery! (18 "goods" remain).
‘Aye we have a cargo hold full of illegal Rum. We are going to sail right past them. We have a Spanish flag and uniforms from the last ones we fought.
Our merchant friend will have a fine drink soon.
Ye rolled a 3! (used https://www.wizards.com/dnd/dice/dice.htm)
The Spanish flag seemed ta fool the British patrols but a shrewd Spanish lookout noticed the tatters in that same flag indicated battle damage. This is not an acceptable look for the Spanish navy (especially with the British patrollin' the same area), so they give ye a brand new flag and let y'er ship pass without inspection.
The Merchant be pleased. (27 "goods" to go.)
Let's see what they this does
TESTING
@piratedice
Ye throw the old knuckle bones and roll a 6
So glad it werks, matey!
If there is one thing that no one ever expects, it's the Spanish Inquisition. If there is another thing no one ever expects beyond that, it's a raft with an undead skeleton looking to smuggle illicit goods behind patrol lines.
With a number of packages - neatly and subtly camouflaged as crates and barrels - on the raft, old Boneapart drapes himself over them to play the part of the dead man that he is and let's the current attempt to float him along. He's pretty sure that any of the Royal Navy would be happy to let a dead man float by without molesting it. Of course, the blockade is now cinder and ashes and flaming chaos, but it's fun to just drape himself over his goods.
Despite being too lazy to get up to try to steer the raft and still trying to look... well.. dead... Boneapart bides his time by idly rolling a pair of @piratedice
@piratedice
sorry it was down for a few mintues while i reset some things.
Oh no worries at all, matey! Just testing out a new feature :)
Ye throw the old knuckle bones and roll a 1
The Merchant apprehensively accepts the goods from the animated skeleton. Although they already had all they asked for, they'll gladly accept more wares.
"Thanksss my bony frienddd..." The Merchant whispers in multiple voices.
Nobody knows whom they should fear more: the mysterious Merchant or Cap'n Boneapart, the cursed living skeleton.
The merchant likes whats on offer and wants some more, I get a crew of drunken tards and use an old wooden boat just 1-2 hrs before the sun wants to come up when everyone is either dead drunk or dead asleep. hit me @piratedice
Ye throw the old knuckle bones and roll a 6
@drlobes
The Merchant is pleased to accept any additional goods they can get their hands on.
Well rolled, and just in time to get in at the end of the quest.
@piratedice
Ye throw the old knuckle bones and roll a 5
Good test.
Ye throw the old knuckle bones and roll a 6
Good test.
Testing @piratedice
Ye throw the old knuckle bones and roll a 2
Testing
@piratedice
Ye throw the old knuckle bones and roll a 3
test @piratedice
Ye throw the old knuckle bones and roll a 4