RE: Explorer II: How to get the best result
It's great for @nextcolony team to explain further the game details when you spot that a significant chink of players didn't understand something properly. This serves as proof of your close eye to the community's needs and your speed to take action when needed.
I read in some comment that each new feature is created in a supplemental fashion in order to maintain each element of the game with some use cases, that's great because this game's economy relies on the value the digital assets might posses, thus avoiding ships deprecation is just great! Kudos for that one.
With the exploring mechanism, the only thing that prevents me from fully enjoying the process is the need to load the mission_fleet page each time I deploy an explorer, if this could be optional it would be a great enhancement in exploration UE.
Then you might like this (already done on the testnet):
Great!!! It would be much more smooth to launch out exploring missions now. Keep on with the awesome performance!!
Yes, we will. Thanks! (: