Matrixplanation #1: Basics
Matrixplanation: An explanation of the "real world" often through use of "real world" vocabulary.
Matrixplanation #1: Basics
Real life: a massive collection of users who spend short cycles ( max life of 150 years) simulating events in a specific set of "environmental limits" each slightly different in hopes that by the end of the overall simulation all possible outcomes are recorded.
Users: Programs that are created with unique variables but limited controls meant to simulate an individual "human".
Planet Block: Perceived as large locations with varying environmental limits. They are often used as data consolation devices and users are convinced to stay on their starting planet using universal rules such as "gravity" and "atmosphere".
Star Block: Often used to contain the plant blocks into groups, allowing for even greater data organization. Stars also control "space weather" and "gravity" for their planet groups. They are perceived as large balls of light.
Black hole block: Much like the stars programs expect they have complete admin rights, allowing for control of stars and the ability to create and destroy data at will.
Environmental limits: The programs respond to different variables in many different preset ways in order to limit the outcomes and base results around the responses of the "users". There are many different types of Environmental limits based often on block (location) and although the limits remain constant the individual programs create different outcomes based on and limited by the over all Environmental limits of each block. Example: In the location known as earth, the overall Planet Block or PB has a small limit for temperature, but because the programs responsible for earth's temperature are set to change at specific points in the cycle they often keep the temperature the same overall and do not alter the variables for the PB very much for each cycle in relation to the overall limit range; but during an ice age cycle the programs force the variables close to the lower limit which then cause programs responsible for things such as precipitation, wind, and cloud cover among others to react based on the new variables
Time in the simulation: Time is often describe as a construct of the users because the users created their own version that correlates time with the rotation of their planet block . Although the simulation's cycles are based on the speed of the processor and thus not consistent, users perceive the variables and outcomes around them through a constant rate. In order to process the world at different cycles all programs and users have the ability to create large caches of unprocessed data, much like streaming a video, but with the ability to send and receive data that has not been processed.