eSports - Empowering Gamers

in #ico6 years ago

INTRODUCTION

The gaming core of eSports, including a diagram of famous esport types and games; the impact of game publishers, and the range of procedures they embrace toward their separate esport scenes; the job of eSports occasion makers and the competitions they operate.

The eSports gathering of people profile, its size, worldwide reach, and statistic, psychographic, and conduct properties; the fundamental components driving its development; why they are an alluring focus for brands and supporters; and the noteworthy group of onlookers and business hybrid with conventional games.

eSports media supporters, including computerized cutting edge like Twitch and YouTube, more up to date advanced participants like Facebook and customary media outlets like Turner's TBS Network, ESPN, and Canal Plus; their procedures and accomplishments in this space; and the virtual reality opportunity.

eSports showcase financial aspects, with a market measuring, development gauges, and territorial investigations; an assessment of the eSports exhibition and its income generators, some of which are peculiar to this industry; vital getting ready for brand advertisers, with contextual analyses; and an investigation of the boundless dynamism and gigantic capability of the eSports economy.

WHAT IS ESPORTS ABOUT?

eSports.com is a blockchain-based eSports platform that recently launched its ICO. The goal of the platform is to create the home of eSports and “become the biggest content community platform worldwide.” The creators of the platform want to lift eSports coverage to the next level, making it rival today’s sports TV coverage.

eSports is creating the biggest eSports portal in the world. This high quality experience, meaningful to our gamer friends and fans, will enable them to create, curate, share and enjoy great content together, or even participate in and contribute to events.

OUR MISSION AT ESPORTS

eSports's mission is to be the standard cryptocurrency for all of eSports where players, teams and tournaments will be sponsored and we will increase the existing cash prize pools by adding ESE tokens. In the end, gamers will be empowered.

eSports Ecosystem (ESE) is an ERC20 token that is intended for the gaming business. The token will be utilized for different purposes, e.g. payouts, competition section charges, and so on. The clients who keep tokens in their ESE wallets will profit by staking rewards, i.e. the wallets will consequently aggregate extra ESEs relying upon the quantity of tokens the client holds. The arrangement likewise visualizes a dependability remunerate that will be dispersed together with the day by day staking reward. The measure of this reward relies upon the quantity of ESEs held and will be conveyed each 7 days.

The challenge is to grow to be the usual cryptocurrency for all eSports. The venture of the team's token, the eSports environment(ESE) is to create a digital currency to bring fee to the eSports atmosphere. This cryptocurrency may be used for many things: as cryptocurrency payouts to the players, as an entry charge into tournaments, to change for merchandise on-site or online and most significantly, this cryptocurrency might be used for the growth and facilitation of the esports atmosphere. 17% of the entire preliminary deliver could be saved in a public wallet and we are able to use the one's price range to offer lower back to the esports environment by means of adding to prizes pools, with the aid of sponsorship players, teams and tournaments, for charities, for gaming scholarships, for advertisement to bring attention and growth to esports among others things.

PROBLEMS ESPORTS INTEND TO SOLVE

A lot of tournaments have payout prize pools that is low which makes it very difficult to make a living as a professional gamer.

Many tournaments simplest pay out the top 3 to top 10 except you're inside the higher echelon of ability level, it's miles very hard to attain the payout.

Numerous tournaments coordinators lose money or accomplish almost no prizes for the activities they organized. Like an awful lot as they set up those events for the enthusiasm, it isn't constantly reasonable long term on the off chance that they are always losing money.

THE SOLUTION ESPORTS PROVIDES
Just a couple of enthusiasts are fortunate and sufficiently dexterous to make a full-time living from what they enjoy doing. In the interim, casual gamers do now not win anything and that is harming to the environment.

ESE will empower all game enthusiasts by making available a digital foreign money for the esports ecosystem, a good way to complement the current fiat payout structure and reward now not just the top echelon of gamers but additionally reward informal gamers. Below are three important issues that are discussed:

We can supplement the fiat payouts by using including ESE tokens from the network wallet in order to increase the cost of the entire prize pool.

By growing the prize pool, event organizers are permitted to broaden the payout structure. For instance, as opposed to just the 10 getting paid, now the top 100 finishers also can earn through triumphing some ESE tokens. Sounds great right?

We will also help sponsor activities and upload to their revenue circulation by using giving event organizers ESE tokens. We are able to empower tournament organizers and reward them with ESE tokens from the community wallet.

HOW ESPORT WORKS

eSports breaks its coverage into three main areas, including:

Education

Entertainment

Statistics

All users can participate in creating content for these three areas by writing guides or producing videos. Users earn compensation in the form of eSports.com Reward Tokens, or ESE.

The goal is the creation of “the biggest eSports portal in the world” . That portal will incentivize the creation of high-quality educational content, entertainment, and statistics. Users who produce the best content will rise to the top of the platform, and they’ll be incentivized further in the form of ESE rewards.

The ESE will be the in-platform currency and rewards program. Anything on the platform can be purchased with ESE. The company may also release a betting platform built around ESE – although the launch of their gambling platform is contingent on “the legislative environment in Malta.”

Furthermore, there are two core parts of the eSports.com ecosystem, including “The Economy” and “The Raffle.

The Economy

eSports.com plans to tokenize its platform as much as possible. ESE tokens can be spent on a variety of products and services within the eSports.com ecosystem. Here are the major parts of the company’s economy:

Purchase hardware, games, in-game content, and apparel from the eSports.com shop.

Buy coaching lessons, learning videos, tutorials, and 1-on-1 strategy advice in the eSports university from coaches and community members (users can also earn ESE by offering lessons or coaching themselves, or by producing videos)

Unlock exclusive content, like a unique line of gamer apparel or access to subscriber-only videos (early backers will receive access to unique items that can only be purchased for ERT, including t-shirts, in-platform perks, and profile icons indicating your status as a founding member)

Reward others for creating content and be rewarded yourself (“very similar to Reddit gold”, as explained in the eSports.com whitepaper)

Unlock premium subscription tiers that provide access to different icons, colors, or customization options

The Raffle

eSports.com will launch a raffle where each smallest unit of ESE(the Satoshi equivalent of an ESE) acts as a ticket to participate. All details of the raffle will be released at a later point in time, and a jackpot will be created based on the company’s earnings during that time period. Whoever wins the raffle will be awarded the full prize money, paid out in cryptocurrency.

The raffle is technically a form of gambling. In order for the raffle to legally take place, eSports.com will need to apply for a gambling license. The developers are in the process of acquiring that license.

ADVANTAGES OF ESPORTS

Competent team and partnership.

Innovation

User friendly

Community support

Market availability

Token Sale and ICO Details

The initial coin offering is ongoing and the soft cap has already been reached. eSports Ecosystem (ESE) is an ERC20 token that is designed for the gaming industry. The token will be used for various purposes, e.g. payouts, tournament entry fees, etc.

See more information below;

Pre-Sale: September 15th, 2018 – September 30th 2018

Presale Hard Cap: 1,270,000,000 ESE

Price per token: $0.0019 USD

Public Sale: October 10th, 2018 – October 31st, 2018

Price per token: $0.0039 USD

Public Sale Hard Cap: 5,060,000,000 ESE

• Token ticker: ESE

• Total time supply: 10,000,000,000

• Maximum token supply: 30,000,000,000

• Pre sale dates: 15th to 30th September 2018

• Pre sale price: $0.0019

• Public sale dates: 10th to 31st October 2018

• Public sale price: $0.0039

• Total Hardcap: $22,147,000 USD

ROADMAP

TAKE ADVANTAGE OF THIS INCREDIBLE OPPORTUNITY AND BE A PART OF IT

For more information, please visit:

Website :http://www.esportsecosystem.com/

Whitepaper: https://www.esportsecosystem.com/documents/ESE_Whitepaper_V4.pdf

ANN Thread: https://bitcointalk.org/index.php?topic=4974527.0

Twitter: http://twitter.com/esportseco

Telegram: http://www.t.me/esportsecosystem

YouTube: http://www.youtube.com/channel/UC5qhLkmSzTbg1JbZWPdSFsg

Authored by tohmie: https://bitcointalk.org/index.php?action=profile;u=2159221

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