🕹️ Steem-RetroGames: Space Invasion - Early Thoughts, Tips and Tricks
In this post, I review Steemit's new RetroGames offering - Space Invasion.
🔰 Introduction
As a child growing up, we were lucky enough to have an Atari 2600 in the house. I'll struggle to remember what games we had beyond Space Invaders and Q-bert although if I see some old skool game screenshots, I'm sure that'd jog my memory.
The reason I mention this is fairly obvious - the game Space Invasion (delivered by a collaboration between @italygame and @time.foundation) resembles this original Atari offering.
Follow this link for a tutorial on how to play and the prizes on offer.
🕹 Gameplay
There are some key differences between Space Invasion and Space Invaders, the most significant of which took some getting used to and significantly changes the game strategy compared to the Atari version.
On the Atari, you wouldn't just shoot the aliens that were lowest on the screen - you'd take out those on the edge. This would give you a lot more time to blast them to bits before they get closer.
Space Invasion doesn't work like that. The aliens get lower, irrespective of how many you've killed - the original block size, remains that block size.
There's also another frustrating element to the game that took me some time to understand. The aliens don't need to reach the row that your ship is on for you to lose a life!
Numerous times whilst playing, I died before any aliens reached the bottom of the screen. The screenshot to the right explains why - as soon as the aliens cross the red line - you're losing lives.
This doesn't make sense to me.
Given that there are only 9 rows available to the aliens (and 1 of those rows kills you), with up to 6 rows and 6 columns of aliens by wave 17, you've got to kill 6 aliens before they've dropped twice. I've timed that at 3 seconds from the point at which you first see an alien on the screen (see Tips later for how to beat this).
👽 The Aliens
Throughout the game, you'll essentially see 3 types of alien.
Green: These take 1 shot to kill
Blue: These require 4 shots
Bosses: These require the number of shots indicated on the screen.
It's fairly simplistic in its format but you're not playing Call of Duty - It's Space Invasion.
So as mentioned above, 3 seconds to drop 2 rows = 1.5 seconds per row.
On average, there are 2 blues per row which gives us a minimum of 8 shots to kill each row at an average speed of 1.5 seconds per row.
Your Space Bar's going to take a pounding.
🎩 Tips and Tricks
1. Start Shooting Early
I said that you've got 3 seconds from the point at which you first see an alien on the screen but you can start killing them before the entire swarm is visible. In fact, this is crucial if you've got any hope of scoring highly.
2. Think about your Laser
I haven't mentioned this weapon yet - it comes in 2 forms, "light" and "heavy". Unlike your standard shot, the laser shoots through the entire column of aliens so if you have a column that's heavy on the blue, it's worth pulverising them with the laser.
To back this up - the temptation is to wipe out the aliens as quickly as you can. Don't! If you've only got 1 alien left and they're fairly high up, keep calm, take your time and let it get close whilst your laser charges up. Which links to...
3. Use your Lives
With each new wave, you get 2 new lives. Since you want to start shooting early, how you take out that last alien is important for how prepared you are for the next wave. If you've got lives to spare, once the last alien gets below the red line (and not down onto your line), waste a life by taking it out with your ship and scatter a stream of shots, already aiming at the next wave.
4. The Bosses are weak
The bosses are easy to beat. You know how many shots are required to kill them so definitely don't waste your laser here. Linked to point 2 above, this is the perfect opportunity to recharge your laser to full power. Take this opportunity.
5. Double Taps
I couldn't think of a good name for this but old skool gamers who played Athletics games will know what I'm thinking. In those old skool games, you'd use 2 fingers, one on each button to make your athlete run. Do this with hitting the space bar - it's much quicker than trying to tap it with one hand.
6. Rest Regularly
Mashing buttons like this is hard work. Rest when the big boss comes. Swap hands (I like to mash the space bar with my dominant hand). And if you're still getting tired, swap windows. Huh? That's right, if the game's not in your visible browser window, it pauses. Have a break. Rest those forearms and come back more focussed.
🔚 Game Over
Since there's a method and strategy to this game which I've essentially solved, I believe that an infinite score is possible if you have the patience to set it. I've set a new Top Score of 5,840 and as a "proof of concept" in anonymous mode, I've smashed that number.
I don't plan to "break the game". I don't plan to take the highest score prize every day because one of 2 things will happen:
- I'll get banned
- I'll ruin it for everybody else and kill the initiative.
And I'm incredibly supportive of the work that the team have done so I'm not keen on either option.
If you beat my top score though, I'll be back.
Man, great job 😄, will be lot of work to reach your score, I'm going to try the tips you left, especially the double tabs one ((I hadn't really thought about it).
My first computer was a ZX Spectrum, I also had Space Invaders among the games... Good memories...
0.00 SBD,
23.79 STEEM,
23.79 SP
ZX Spectrum 48k? I remember it well - especially the noises as the cassettes loaded.
Oh my... you've just reminded me of this game...
https://spectrumcomputing.co.uk/entry/92
I feel a little bit emotional now and I don't know what the feeling is!
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1.77 STEEM,
1.77 SP
My first computer was a ZX81, but it lasted only a few months, replaced by a ZX Spectrum 48k, with which I learned to program. A couple of years later I moved on to the QL, a real gem for the time, but, like all Sinclair products, with inexplicable things like microdrives. For the Spectrum I wrote and sold various programs to specialized magazines of the time, two or three I managed to find online.
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23.41 STEEM,
23.41 SP
Awesome - the ZX Spectrum 48k was the first computer I coded on too! Although it was more a case of typing out things from magazines than understanding what I was doing. I'd only have been 8 or 9 at the time!
@frafiomatale's comment reminded me of one of my favourite games of the time - "Advanced Soccer Simulator" and I've now found this site - https://zxspectrum.xyz/1988-1999.html - where I can play it all over again.
I'm really struggling to describe my emotions at this precise moment.
Come on, don't be shy - share some links 🙂
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12.52 STEEM,
12.52 SP
Now I found only these: https://spectrumcomputing.co.uk/entry/27846/ZX-Spectrum/Bioritmi
https://spectrumcomputing.co.uk/entry/26274/ZX-Spectrum/Paganini
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0.35 STEEM,
0.35 SP
That's very impressive (not that I understand a word of it 😆). The closest I'll ever get to having anything published is on Steemit!
This comment was curated by Team 02
Thanks for your contribution and support to the
Steem-Retrogames project.
Keep helping us to made the Steemit Platform a truly unique one.
Best Regards
@girolamomarotta
This comment was curated by Team 02
Thanks for your contribution and support to the
Steem-Retrogames project.
Keep helping us to made the Steemit Platform a truly unique one.
Best Regards
@girolamomarotta
This comment was curated by Team 02
Thanks for your contribution and support to the
Steem-Retrogames project.
Keep helping us to made the Steemit Platform a truly unique one.
Best Regards
@girolamomarotta
Hi @the-gorilla, thanks for your extremely detailed and precise post. Our game wants to be simple and minimal, it is obviously inspired by Space Invaders, but it is not and does not want to be an exact copy, just to inspire a bit of nostalgia in the pure spirit of retrogaming.
You have shared several tricks and tips, a great help for other players!
See you next time.
0.00 SBD,
17.35 STEEM,
17.35 SP
Hi @ilnegro - thanks for the comment and I look forward to what you come up with next. Any hints as to what your next game will be?
0.00 SBD,
0.17 STEEM,
0.17 SP
It's only a help if this post is read but otherwise I do believe most of it can be figured out although it won't be easy to play if the computer or laptop give us and the connection isn't fast enough.
Awesome review, thanks a lot for the tips. I think I'll be never able to beat your point, but I'll try.
Glad you enjoyed the game experience and supported our project 🙏
0.00 SBD,
5.37 STEEM,
5.37 SP
Thanks for your comment. I'm looking forward to seeing what you've got lined up next?
Oh...still good old vintage stuff 😊
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0.35 STEEM,
0.35 SP
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Keep helping us to made the Steemit Platform a truly unique one.
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@ilnegro
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This post was curated by Team 02
Thanks for your contribution and support to the
Steem-Retrogames project.
Keep helping us to made the Steemit Platform a truly unique one.
Best Regards
@girolamomarotta
I 'm glad you wrote it down and there's not much different from what I figured out but I don't think I can continue to play it, there are too many issues with the laptops I borrowed ((I added the review of two of my children and have one left will see what I will do with that one. It was the first and she doesn't want to post it on her (no longer active) Steemit account.
I already noticed you did beat @frafiomatale, congratulations. What was the level your reached? I wonder how fast you will be back.
The first computer? It's a long time ago and was supported by work. You could not do much with it (no internet either) and after closing down or moving it a plastic "disc" should be pushed into it. One of the first games was for sure something like Pacman and Duke Nukem.
I wonder what next will happen, will the game be changed?
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