RE: A new micro-economy and money-making opportunity inside blockchain based video games.
Dear @shortsegments
Another great piece, absolutely worth my time and attention :) Solid read.
I personally see a HUGE opportunity for game developers, who will implement blockchain into their games infrastructure.
Nonfungible is a long word and not easy to say, so a popular abbreviation for it has developed and it is NFTs.
Hard to disagree. I still have trouble prounauncing word nonfungible :) Every time I feel so awkward while trying to say it out loud.
They certainly can't be transferred to another player the majority of the time and although they may represent hours of game play to earn these in game items you don't own them and can't sell them
I'm having hard time to understand that part. Didn't users already have a chance to sell their items in old games like diablo?
I don't know if there is much of a difference from player point of view if data about item is stored in form of NFT or in any other way. Or perhaps I'm wrong?
Enjoy your day buddy,
Cheers, Piotr
I didn’t know about the opportunity you describe on Diablo. I am unfamiliar with the currency of trade used in Diablo as well. It is good to know this idea is alive in other parts of the gaming industry and may further accelerate the adoption of cryptocurrency.