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RE: Raid #13 in Hari-raid (EN|UA)
We sincerely apologize for the issue. We will thoroughly check and investigate the matter🫡
We sincerely apologize for the issue. We will thoroughly check and investigate the matter🫡
It's great to see how quickly you provide feedback!!!😊
We apologize for the inconvenience caused by hari-raid.
The benefits for levels are provided by stats and summon cards are given for every 10 levels. Did you expect the benefits for points?
For reference, there are rewards for points based on ranking. 1st place is 100 points, 2nd place is 90, 3rd place is 80, 4th place is 70, and there are separate point rewards for up to 10th place.
Hello. I meant damage from damage that does not add up depending on the levels earned for points. Here are for these levels:
There was no problem when checking the damage application details by attribute.
We are applying 'backfire', so if you get all the same stats, it will be the same as not having any.
You can check the Stat simulation by clicking here.
Select 'Monster Type' as 'grass' and 'My card' as 'fire'. After that, if you increase the attributes of Grass and Water in 'User Stat' one by one, you can check this 'backfire' system.
As you can see in the photo below, users who only have 'water' will suffer damage to 'grass' monsters.
The purpose of this system is to continuously change the advantageous attributes for each monster. To 'reset' an attribute, you must purchase a 'reset' ticket from the market and use it in your inventory.
0.00 SBD,
0.03 STEEM,
0.03 SP
Thanks for the clarification. Now everything is clear. It's great that I asked this question. It turns out that using the rating reset ticket every raid is very important. Thanks again!