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RE: Why are MMO's still popular?

in Steem Gaming5 years ago

I only played the Final Fantasy MMOs, so I don’t know if this is typical of this sort of game, but I found levelling up took more time the higher my level progressed. So, at first I was progressing pretty quickly but eventually it took such a grind to advance further I quit, cuz I felt like there were better things to do than hit stuff with swords and magic in the hope of one day adding an extra digit to my HP.

If you want to play games with other people, working together to build something cool in Minecraft seems like a better way to go about it:)

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i got duped into playing the FF MMO's because of my love for that franchise in a general sense. I think they were actually the worst ones of the group. The idea that you take much longer to level up in later levels is omnipresent in all of them it seems except for Guild Wars 2 where you level up so quickly that reaching max level doesn't even seem like a challenge. I think this was a mistake on their part, as was abandoning the holy trinity of tank/healer/dps . I hated the Star Wars one, that was such a letdown.

The point I am really trying to make is that MMO's do a good job of sucking you in but in the end nearly everyone regrets ever playing them because they become exceptional timesinks and for what? The gameplay isn't even very good it is just the community that is supposed to be the draw... and most of those are so toxic that that all is ruined as well.