RE: [Kongregate PR Guessing Game]
Hello TheGrandestscheme,
Once we got to replying to this email after two weeks, we discovered that our team of magical game experience engineers was too busy to complete any of the above suggestions. The list was great though, and we hope that you continue to offer suggestions in the future!
After removing chat we found that games with fewer than 1000 concurrent players haven't been affected at all in average user engagement, because according to our statistics all of these numbers are within the margin of error. Considering the amount of cost we were able to cut in the process, this makes it a net win for the community. Now we can engage in other more important ventures with our server space, like selling it to bitcoin miners as timeshares to use the machine we bought in the first place and now have no server load to put on.
What was the request about again? Oh yeah, blocks. Well it's best to just forget those exist, we've decided to instead remove all the uses for them besides buying stickers so the players who bought those and now can't use them in the chatrooms they had before don't feel so bad.
Thank you for using Kongregate,
-CSR [Redacted]