You are viewing a single comment's thread from:

RE: Ni No Kuni II: Revenant Kingdom First Impression

in #gaming7 years ago

So you're saying that Ni no Kuni II Focuses more on giving a cinematic experience? I mean I understand why it would be inclined to be more like that and less challenging as a game but to be honest I think that if I had the game, I would probably drop it. I'm the kind of guy that believes that when the combat is not so engaging or the game isn't challenging me in every chance that it takes, i'm being misled or i'm just wasting a bit of my time... I know the artstyle is inspired by ghibli but this is still a Videogame o: Maybe it applies more to the casual side by having a good enganging story!

It kind of brings me back to when I was playing Tales of Vesperia on my 360! Same cell shaded art (Not ArtStyle, Obviously) and combat if i'm not wrong! The game is entertaining and engaging on combat but it's not really that deep when you really start analizing it and when you rank up the difficulty, you notice enemies just become Sponges and they deal a LOT of damage without actually ranking up the challenge.

image.jpg

Really great post my dude, I love reading about new games and unique pieces of art like this one! Looking forward to read more of your content!

Sort:  

First of all, great review haven't played this series yet, but maybe I will try it.

Now to your comment:

I'm the kind of guy that believes that when the combat is not so engaging or the game isn't challenging me in every chance that it takes, i'm being misled or i'm just wasting a bit of my time... I know the artstyle is inspired by ghibli but this is still a Videogame o:

That's a very sad opinion, which could miss a lot. Games don't always have to be about outstanding gameplay. Of course, a game that combines both in an excellent way, is also a game that gets top ratings.

But why can't a game be like an interactive movie? In a good movie, you don't say you wasted your time because the gameplay wasn't good.

To name a few examples:

Journey:
Almost no gameplay, but a wonderful experience. Despite the almost non-existent gameplay, a similar experience within a film would not have been so impressive by far.

Especially a lot of indie games work this way, although they have hardly any game mechanics worth mentioning.(The Stanley parable, Her Story, also really good examples)

Fahrenheit, Beyond to Souls, Heavy Rain:
What can these games do? Except Quicktime events not much. However, they are absolutely ready for film and tell an emotionally gripping story, which, however, is transported much better by the greater immersion.

Please don't feel offended, I just might have wanted to give you a different view on things.

I guess you could say that. I even fight red monsters (op monsters) to make it more difficult to me but I still got so little problem beating them. But there are some op monsters that really hard when you're under-leveled, some kind of mini-bosses. I like games with challenging combat too, but I still enjoy this game.

For me, the combat easy alright, but it's still appealing. Good timing is still needed, and "not to swing your sword mindlessly" is still applied too. Because the monsters mostly deal damage as much as you do and it's just a matter of who fight better. This game is... take you to walk in the park while holding your hand romantically lol.

So I suppose I like it because having some "easy" games is good to me after you got so intense in other more challenging games. Even monsters that deal enough damage to make you use healing have clumsy and amusing animations. Like, it's not supposed to scare you or make you feel tense. (e.g. Get dizzy after spinning attack, or a giant ape-like that scratch his butt a lot after he smash you). If you want something more challenging I think you'll pass on this one.