Call of duty Game Review
Video games are popular as Modern Computer World.
I am Vijay Sharma and I am a photographer. I like to play video games in addition to photography, today I want to express to you about video game, that video game name is
"CALL OF DUTY GHOSTS"
There is two mode in this game
In Story Mode
In 2017, U.S. Armed force officer Elias Walker tells his adolescent children Hesh and Logan the legend of how the Ghosts, a tip top alliance of all U.S. Unique Operations units, first showed up. In the mean time, in space, the "Alliance of the Americas" seize the Orbital Defense Initiative (ODIN),[8] an orbital superweapon that comprises of a system of satellites that use active siege. The Federation utilize it to devastate a few urban areas in the southwestern United States. American space explorers Baker and Mosley forfeit themselves to self-destruct the space station and keep ODIN from propelling different payloads assist inland. The Walker family barely gets away from the decimation of San Diego, California.
After ten years in 2027, the war between the United States and the Federation has been a grisly stalemate along a front that contains the annihilated urban communities ("A dead zone") called "No Man's Land", which has turned into a war of steady loss as more Federation powers endeavor to break the forefronts. Notwithstanding, the Americans hold fast, battling close to the previous United States-Mexico outskirt. Hesh and Logan are a piece of a U.S. extraordinary unit under the order of Elias and are joined by Riley, their unwavering military-prepared German Shepherd. Amid a mission into No Man's Land, they spot American Federation specialist Gabriel Rorke cross examining Ghost part Ajax. The siblings meet and join Ghost individuals Thomas Merrick and Keenan Russ in their main goal to protect Ajax, yet are unsuccessful as he is murdered.
The siblings come back to Santa Monica, California, where U.S. powers hold out against a strike from the Federation, and rejoin with their dad, who uncovers himself as the pioneer of the Ghosts. Enrolling his children into the Ghosts, Elias enlightens them concerning how Rorke was the Ghosts' past boss until the point when Elias was compelled to surrender him amid an effective mission in Caracas to kill previous Federation pioneer, Diego Almagro. The Federation caught and indoctrinated Rorke, and are presently utilizing him to chase down the Ghosts.
The Ghosts attack Rorke's base and catch him, yet Federation powers pulverize their plane and protect him. The group arrives in the Yucatán Peninsula, where they witness the dispatch of a secretive Federation rocket. The Ghosts penetrate a Federation base and find intends to make another superweapon. Building a counter-assault, the Ghosts make critical additions against the Federation, effectively devastating their Atlas oil stage in Antarctica and sinking a destroyer guarding the Brazilian drift. The group at that point breaks into a Federation research facility and finds that the Federation figured out ODIN into their own orbital assault framework named LOKI.
In the wake of pulverizing a Federation industrial facility in Rio de Janeiro, the Ghosts regroup at a safehouse in Las Vegas, yet are caught by Rorke, who executes Elias. In a final desperate attempt, the U.S. pools all its residual powers in a synchronized full scale strike. A group of troopers board a van and assume control over the Federation space focus in the Atacama Desert, while powers in space assume control over the Federation space station. They seize control of LOKI and obliterate Federation powers by turning its weapons on them. Hesh and Logan at that point seek after Rorke to retaliate for their dad, defying Merrick's requests. They are apparently fruitful, however the exertion demonstrates pointless as Rorke survives the experience and catches Logan, meaning to mentally condition him into a kindred Federation specialist.
In a post-credits scene, Logan is seen being kept inside a pit in the wilderness, apparently experiencing a similar torment techniques that Rorke experienced.
2. IN MULTIPLAYER MODE
Multiplayer mode is my favorite mode in this game I'm telling you some detail and my personal gaming experience with the help of images and videos. Lets Begin
The multiplayer in Call of Duty: Ghosts highlights changes from that of past Call of Duty recreations as some new mechanics have been added to it. Maps currently have zones that can be modified or wrecked. There is a nuke-like murder streak remunerate, the KEM Strike. You can get the ODIN execute streak by either getting a specific measure of murders or you can get it by slaughtering the best player on the other group and afterward finishing different difficulties subsequent to grabbing a blue attaché that is dropped. The rifleman rifle scopes likewise have new "double render innovation" enabling the player to see around the outside of the extension (albeit obscured) when zoomed in. On October 3, another multiplayer compose was uncovered, called Squads. This highlights a squad that you fabricate and you can confront different squads around the globe. Your squad can be stepped up and will act like a genuine person. "Octane", "Jail Break", "Tremor", "Cargo", "Stormfront", "Attack", "Warmonger", "Sovereign", "Overlord", "Overwhelmed", "Strikezone", "Whiteout", "Stonehaven" and "Abyss" are the maps that are in Call of Duty: Ghosts up until now. The dynamic guide, "Free Fall", was a pre-arrange reward. The diversion presently includes playable female soldiers.
in this game Many mode in multiplayer i describe them one by one
Multiplayer game modes
Call of Duty: Ghosts includes a few staple multiplayer amusement modes, while presenting a few new diversion composes, including:
Search and Rescue: An interpretation of Search and Destroy, yet rather than having a solitary life for every round, in Search and Rescue a player's group can restore them. It joins that collaboration and correspondence from Kill Confirmed with the goal based participation of Search and Destroy.
Gun Game: Similar to renditions in past diversions, the player begins with a gun and keeps on picking up another weapon for every player they execute. The match closes when a player spins through the majority of the accessible weapons.
Cranked: In this group based amusement mode, the principal group to acquire 100 murders wins. Once a player kills an adversary, getting to be "Wrenched," the player who earned the kill has 30 seconds to procure a resulting kill. On the off chance that they don't procure a resulting kill inside 30 seconds they explode. The explosion does not hurt partners or adversaries. On the off chance that a player wins a consequent kill inside 30 seconds the clock resets to 30 seconds and the kill means two focuses rather than one. Once a player is "Wrenched" their development speed is expanded, they toss projectiles all the more quickly, and they point down sight all the more rapidly, among other effects.
Free For All: The great gamemode from past portions in the establishment returns, in which players must pile on a sum of 30 kills to win against seven different rivals or pile on to most kills in a 10-minute time confine.
Team Deathmatch:Team Deathmatch returns in Call of Duty: Ghosts: two groups, 10 minutes, 75 kill conform.
Search and Destroy: A gamemode in which one side has five minutes to plant a bomb at a decision of two locales and the other group is entrusted with shielding the destinations, the catch of this mode is there are no respawns and the diversion closes once one group wins four rounds.
Domination: A game mode where three banners are scattered all through the guide for players to take and control. At regular intervals a banner in controlled will pick up a player's group a point, if a player's group controls a few banners they increase a few focuses. The principal group to 200 focuses wins.
Kill Confirmed: A game mode in which two groups fight, like TDM, with the find being that when a player executes a foe they drop a canine tag, which is worth focuses when gathered. On the off chance that a player gathers a fallen partner's canine tag, no focuses are honor to the foe group; first group to 100 focuses wins.
Infected: Similar to the Modern Warfare 3 contaminated, one player is haphazardly tainted toward the start and can taint different players until the point that either all survivors are contaminated or time runs out. Playlists will pivot between a few unique situations including different loadouts. This mode permits up to 18 players on Xbox One, PlayStation 4, and PC forms and up to 12 players on the other platforms.
Blitz: This group based amusement mode is like Capture the Flag in that the player needs to go to an entryway situated at the foe's generate point while keeping players from the adversary group from coming to theirs. These entryways are incidentally shut for 10 seconds when they are caught to keep players from hurrying
Hunted Free For All: Players begin with a gun, two tossing blades, and a flashbang. Cartons are dropped in irregular areas all through the match that contains more weapons and ammunition for the players to seek. The amusement mode has a 25 murder constrain.
Ground War: Containing a pivoting playlist with Domination and Team Deathmatch, however with 12-18 players and a 100 slaughter confine for TDM. This mode is accessible for the Xbox One, PlayStation 4, and PC variants of the amusement.
Drop Zone: Teams alternate catching drop zones for focuses. For at regular intervals a player holds down the goal, a care bundle will drop.
In team death match i was a sniper i kill enemy players with sniper rifle, in middle of the game i'm getting out of amo i was in big trouble because i have only one bullet left and one kill to get my 3rd and last kill streak
Now friends what do you think about this game and my game play?
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i will be back soon with new photographs ans awesome game play
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I prefer call of duty 2 and 4, the new versions of these are also really amazing
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It's great to hear from a fellow gamer who also has a passion for photography! "Call of Duty: Ghosts" is a game that left quite an impact on the gaming world. I remember playing it myself a few years back.
The game's story mode, with its futuristic setting and intense action, was a thrilling experience. The narrative had its gripping moments, especially with the devastation caused by ODIN.
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Hey Vijay,
I really enjoyed reading your detailed breakdown of "Call of Duty: Ghosts." It's fascinating how the game intertwines its story mode with such an immersive narrative, bringing to life the tactical skills and challenges faced by the Ghosts. Your description of the space conflicts and terrestrial battles paints a vivid picture of the game's intense scenarios.
Regarding the multiplayer mode, your experiences echo what many gamers love about Call of Duty - the fast-paced action and strategic gameplay. The way you describe playing in team deathmatch, especially your sniper strategies, is truly engaging. It's clear that you've got quite the knack for gaming!
Also, it's awesome to hear about someone who balances a passion for photography with gaming. The artistic skills from photography could definitely add a unique perspective to your gaming experience.
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Looking forward to hearing more about your gaming adventures and your photography. Keep up the great work, and don't forget to share your future gameplays and photos!
Cheers
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