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RE: The Death of 3D Platforming Games
Have I mentioned that Snake Pass was the best game of 2017? Because it was. It's like they figured out that jumping in 3D can often be dodgy and horrible and made a platformer without the jumping that works. I wonder if this will spark a new genre, the Slithformer.
Definitely looking forward to such a genre, because, at least in my eyes, you need to plan the route ahead based on the potential and limitations of the character to move to places. Also, Slithformer sounds like an awesome name for this sub-genre XD