Review | Undertale
Undertale
Undertale is one of the indie style games of this time worth trying, which is an independent role-playing video game created by Toby Fox, which was officially released in 2015. It has a history with an excellent depth making you experience it in an intense and special way. They may have played an RPG at some point in their lives, and everyone who does has a rough idea of what they are trying to do. That's the difference with Undertale, you get into the game and see a simple scoop and you see more or less where it's going, but the game comes to change every expectation you have about it, just to surprise you to measures that you are playing with some impressive plot twists, which will only go according to any little decision you have made. What more than a game with a few puzzles and puzzles a bit silly, the game comes to touch your heart and roll your mind a million times with its precious storytelling and storytelling.
It's amazing how all of Undertale events are connected, and how a simple alteration even with random monsters throughout history can completely change everything. It's hard not to fall in love with Undertale and the story he's telling you, when you notice all the time it took just to change the definition of right and wrong. And also, the way in which the game affects you morally and emotionally with all the events that occur in the story.
Besides that, the way they tell it, besides being beautiful, is very funny, it's as if the game throughout the story were studying and guessing all your activities and based on that to tell you jokes that only you would understand. As with snail races, for example, they say to support our snail by constantly pressing Z, and if you press Z too hard, the snail explodes and says "All that pressure to succeed really affected him". Aside from being fun, it's totally touching, giving us precious moments with a series that touches your heart. All this makes the game somehow make you laugh or cry, but it makes you feel, and that's what makes the game work.
Of course, Undertale is not exactly very beautiful visually, but we should only tell its story worthy of calling it a "work of art" but even so; the game has small mistakes to make. As for example, the game to meet the expectations of the RPG "stereotype" falls short, not bad but I'll explain it better; the gameplay of the game is sometimes slow, and the game is based on the fact that the story catches up with us, but as far as it refers as a "game" does not fully meet, it brings repetitive puzzles and only that we feel the "game" as such as a simple interference to the story. Of course, some players really shouldn't mind this, but opinions are like ass, everyone has their own.
In the final Undertale ends up being the game with the best narrative I've ever seen, and with the most empathy with a player I've ever felt, it breaks all the expectations you have of an RPG, and at the end of the day it ties us up and falls in love with the way it tells its story, its characters and its somehow critical of today's morale; depending on what you define as "perfection" you can tell whether the game is or not, but it has the great initiatives to be a perfect game.
Posted from my blog with SteemPress : http://tyronee.vornix.blog/2018/08/31/undertale-2/
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