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RE: F.I.S.T. - Forged in Shadow Torch: A metroidvania that just isn't quite there....
but not after the game has already begun
I wonder why they do that. It can't be difficult to allow that option and if the player thinks "This is too easy / hard" then they don't have to start again. I can't imagine it's a completely different storyline!
This is just lazy I think.
Yeah - sounds it. No sense of "future gratification" (or whatever the phrase is)