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RE: F.I.S.T. - Forged in Shadow Torch: A metroidvania that just isn't quite there....
you, a grizzled rabbit ex-soldier whose old friend who is a bear was kidnapped by the baddies.
Umm... ooookk...
For people that read my stuff regularly perhaps it seems like I am impossible to please because if something is too difficult such as say Elden Ring, I don't like it, but if it is too easy, I lose interest very quickly as well.
Couldn't you ramp up the difficulty level? Or would that have made it impossible to play later?
I guess it was so bad that it's not worth the effort finding out!
No offense if you liked it, but I don't!
I've not played it but after reading this, I'll be giving it a wide berth.
You have the option of changing the difficulty to harder but not after the game has already begun. I normally will start games on normal difficulty because these days I never know if the game is insanely difficult by default to try to please modern gamers. Hollow Knight, if you played it, was very difficult... but it also had varied gameplay with tight controls and upgrades that actually meant something. in FIST, so far anyway, they throw upgrades at you very quickly and it's just so obvious why they are doing it. You can literally see the wall that you just walked past that you can't jump high enough to reach it.... I was saying, "I bet they give me double jump in the near future." It wasn't the near future, it was given after a fight in the very next room. This is just lazy I think.
0.00 SBD,
0.00 STEEM,
0.00 SP
I wonder why they do that. It can't be difficult to allow that option and if the player thinks "This is too easy / hard" then they don't have to start again. I can't imagine it's a completely different storyline!
Yeah - sounds it. No sense of "future gratification" (or whatever the phrase is)