[Game Review] Batman Arkham Knight #17
Good afternoon steemian wherever you are. I hope you are healthy always. on this occasion I will try to review a game that has graphics that bad but the game play is interesting. A video game adaptation of the famous license has the stigma of poor quality. It is not restricted in the game with a license of film that was almost certainly disappointing, but a variety of cartoon or comic character licensing also seem to have this virus, unless we talk about gaming license that comes from Japan.
All this changed when Eidos and Rocksteady in 2009 released Batman: Arkham Asylum. This game showed unusually high quality for standard game world as a whole. This success has continued up to the sequel, namely Arkham City.
The name of the series Arkham had time dims when two years ago Warner Bros. released Batman: Arkham Origins that are not developed by Rocksteady. This game is not bad, but obviously doesn't have the charm and fresh breeze brought in each game of the series Arkham before.
The terror that gripped the Night
Like the previous series of Arkham, Batman Arkham Knight in the face of the great conflict that threatens Gotham and must be completed by night. This time, the terror came from two main antagonists, namely Arkham Knight and the Scarecrow.
The scarecrow is one of Batman's enemies are quite popular. He appears in the Batman: Arkham Asylum and the prediction of its presence in Arkham Knight already described in an easter egg in Arkham City. As for the character Arkham Knight himself, this mysterious Knight is the original artificial character Rocksteady whose identity became part of the major mysteries in the game.
Batman Arkham Knight Considering the main enemy is the Scarecrow in this game, it is not surprising if the bad dreams and nuanced surrealism became one of the things that you will often find in Arkham Knight. Rocksteady downright surreal experiences success that will make you confused at once amazed at the same time.
How to deliver a unique and cool story is indeed a major selling points in this game. Unfortunately I can't discuss this section further as it will reduce the quality of the experience bermainmu. But obviously, if you was a fan of the high-quality narrative, Batman: Arkham Knight is an experience not to be missed. It is not permissible at all.
They Are Not Dead
Talk about superheroes like Batman would of course not be away from discussing about the scuffle. The series Arkham was quite popular as a game with a very good fight, and it is progressively enhanced in Arkham Knight.
Batman has a principle not to kill his enemies, so you can't expect there to be a weapon too dangerous here. However, you may feel quite strange to see bullet "harmless" fired the Batmobile or "explosive light" belonging to the Prince of the night.
The fight in Arkham Knight demanded precision and dexterity. Nearly all the existing fight here involves action Batman who attacked many people. While pressing the button to attack, you should also be wary of get ready to press the counter sophisticated devices or release Batman with instant movement opposed to mess up twinkling.
Unfortunately, unlike Arkham Asylum that allows Batman to act secretly and make all the enemy fears, Batman: Arkham Knight fight to put forward more lively and full of turmoil. You can only attempt to sneak to snuff out enemies, but it would be very, very difficult once performed here.
In addition, Batman: Arkham Knight also introduces the side characters can you use to fight a moment such as Nightwing, Robin, Catwoman, and Azrael. Unfortunately, in contrast to a large portion of alternative characters like Catwoman owned in Arkham City, the above characters can only play when you fight in certain rooms only.
When the fight with them, you can also enable something called Dual Takedown. Basically, just an animated Takedown Dual finish off enemies that cool at the same time a method for exchanging a character you control during a battle. Why is this the usual things I need to discuss? Simple, because Dual Takedown looks very very cool!!!
"Grand Theft Auto: Gotham"
Batman: Arkham Knight presents a world that is larger than the three previous series game Arkham. This makes Batman need new transportation methods other than wing cool and sophisticated devices. SOE's Batmobile to overcome (or add) transportation problems Bruce Wayne when wearing the mask of Batman.
Controlling the Batmobile makes this game feels like "Grand Theft Auto: Gotham". Don't please you can directly controlled the Batmobile, guaranteed to be a lot of thug in the street or bouncing environment objects damaged by Batman when the middle of the action.
Initially I felt the Batmobile is a bitch. But the farther I play Arkham Knight, this super advanced tank so the more exciting to drive, although still retaining elements of the stuck.
Other than as a means of transport, the Batmobile has also become the engine to complete (or find) the problem with full blast. By pressing the L2 (on PS4, LT on Xbox One), the Batmobile will enter what is called a Battle Mode.
Control in Battle Mode is much different than when you are controlling the Batmobile to exist normally. You will move with the style of the movement which strongly supports to do battle. The Batmobile in this condition can also be fired off two types of electromagnetic energy propagate projectile, to freeze the opponent a snap, as well as manipulate the opposing tank in order to help you.
I wouldn't say this tank battle with the part as the bad parts, but it feels like giving too many servings of Rocksteady for this section. However, to the extent that section against the boss which is a golden opportunity to present exciting action between Batman and some antagonists that exist are replaced with just the kind of cats playing with the Batmobile.
Although kebut-kebutan by using the Batmobile is a thing that's pretty fun, my pungkiri can not fly and Acrobat using the grappling hook and wing Batman feels more fun than using the Batmobile. But the greater City area are open, the more laborious also hold the X button to continue hovering over Gotham City. When this happens, the Batmobile might begin to look great as a gift.
Mob Strange
One of the most famous of the Batman is the ranks of the enemy. The hero of Gotham has a collection of enemies with psychopathic characteristics and advantages that are very interesting. Unfortunately it is underutilized with good enough in Arkham Knight.
Examples include one of the enemy's surprise late in the game that are very expert in fighting at close range. Rocksteady instead of making close-range fight exciting, here you must instead simply playing hide and seek using tanks yours to be able to beat him.
All of this is exacerbated by the existence of The challenge the Riddler becomes more annoying than in previous Batman. With the use of the name "puzzle", instead he challenged Batman for doing the kebut-kebutan action in the track that reminded me of going to Mario Kart, but more extreme and stupid.
Do not forget also The Riddler has a bunch of shitty mission where you must collect 243 Riddler Trophy are scattered all over Gotham. If it is not put together everything, do hope you can get the original ending of the game Batman: Arkham Knight.
Tours of the eyes, ears, and Brain
If for the Affairs of the graphics, I think Batman: Arkham Knight need not doubt its quality. This game is arguably one of the most beautiful graphics with games that I play this year. It feels like just The Order: 1886 only capable of defeating the visual quality of this game from the technical point of view.
In terms of audio yourself, Batman: Arkham Knight still presents classical music very appropriate to the characteristics of the Batman series in a variety of media that we know. The strains of classical music which accompanied the epic adventure you are guaranteed will make a long night of Batman in Gotham into a fuller meaning.
Then where the tourist section of her brain? Just combine the advantages of this game in conveying the story, quality music, as well as a fantastic visuals, then a work of art that spoil otakmu is what will you get from Batman: Arkham Knight.
About PC Version
Although highly qualified, Batman: Arkham Knight PC version to catch big problems that make this game be could barely played. The quality of these bad ports make I would not recommend you to play Arkham Knight using the PC.
This time Warner Bros. has attracted its own sales of the PC version of Arkham Knight until the problems plaguing this version finished handle. My advice, buy this game on PS4 or Xbox One, besides it don't buy this game used to be.
Conclusion:
a night at Gotham, unlike Siangnya
Batman: Arkham Knight could have been one of the best games released in 2015. Although it has some shortcomings on the part of the fight against the bosses, The Riddler sucks from different sides, and the quality of the PC port is a mess, still it cannot be denied that Batman: Arkham Knight is a phenomenal game.
Not difficult give a recommendation to anyone playing this game. Without the need to waste any more time, make haste to wear robes and go save Gotham City while making a bigger problem on the highway or on the bones thugs who roam. Be the Batman!
PlayStation Store Asia: Batman: Arkham Knight, 760,000 Usd
PlayStation Store US: Batman: Arkham Knight, $59.99 (approx. Usd 800,000)
Xbox Store: Batman: Arkham Knight, $59.99 (approx. Usd 800,000)
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I never played it. After reading your review. I will definitely check it out. I had no idea you could ride the Batmobile up walls!