(Review) Hitman : Sniper - Sniper Simulation That Demands More Than Shooting Ability
I as much as possible always download games related to sniper because I really like the game with sniper theme. So can you imagine how my reaction when Hitman: Sniper was released in Canada. Without commenting anything I instantly switch to the Apple App Store Canada and download Hitman: Sniper, 5 minutes later I've killed my first target. I have to say gameplay Hitman: Sniper is the most mature snack themed game I've ever played on the car and you'll love it.
Agent 47 is already very famous in doing his job with 'clean' and this time you have the opportunity to become Agent 47 directly. The first time you play you will receive a mission to kill Mark Krug in his house is very, very large and luxurious. It's a very easy and short process, aim and shoot. Mark will fall, the mission is over and you officially have your hands dirty.
The thing I observed from this first mission was the vast and detailed environment. The quality of the graphics is not too special but the detail of the environment is very satisfying for me. There were dozens of people in the house, some on guard, some chatting, and some walking around. Although not yet match the quality of console and PC, but these people look much more natural than similar games.
I am also quite surprised by the details of objects that can be shot, such as laptops in the study, hanging lamps in the reading room, up to the electrical box located in the underside of the home. It's not too much but it certainly feels that Hitman: Sniperbukanlah semi-finished game. But this makes me ask, for a mission that can be rescued in 15 seconds why the developers want to bother up like this? My question is directly answered through the next level.
I was asked to repeat the same level but with a different mission. This time I was asked to kill with headshot or make it like an accident. I'm still confused why I have to repeat again but finding a way to kill a target like an accident keeps me busy and does not really think about it. Five experiments and the next 15 minutes I finally managed to do it and ... once again asked to go through the same level with a different mission, this time shoot the enemy and drown it in the pool.
The next hour I still play the same level. It turns out that levels designed with this detail have indeed been prepared for use over and over again. It's just that every time you play you get a new mission and also a new target that is in the same place. I have to say it really is not so bad to repeat until this point but I do not know how long I will be strong to continue playing at the same level.
After the introductory period ends, the next mission does not come instantly but in a matter of hours, exactly 6 hours. This is where I was introduced to the waiting system. Hitman: Sniper does not use the energy system so you are free to repeat as much as you want, but if the mission is the same then it will be boring, is not it? You can speed up this waiting time by using the actual IAP currency also obtained from gamedengan small amount.
For the art of shooting I was a little disappointed because it is not too detailed, such as wind and distance. If you shoot from a distance, the bullet will take longer to reach the enemy. It also happens here, but what does not exist is the height calculation. So if you aim the crosshair in the head then more or less will land on the head. Yet the further the distance of the shoot then the distance of deviation becomes higher. As for the wind, it does not exist, but maybe also because I just played Hitman: Sniper a few hours. The difficulty in this game is not the way to shoot but rather to see the conditions, learn the enemy's movements, and do it at the right time.
The thing that is quite fun and keeps me motivated to move forward is the weapon upgrade system. Parts of the weapon will be given to you at random every time you complete a mission and if it is complete then you will get access to the weapon. So every mission is finished you will be excited to get the part you need.
From this initial impression I was quite happy with the gameplay affairs and presentation. Hitman: Sniper is promising. But since this is a free game, then we all know that in the end there will be tough times like long waiting for the next mission or the possibility of dropping the weapon part that you desire that is getting smaller. Rotation levels are also something that developers should think about because playing an hour in the same folder with the same primary target can get very boring quickly. But again this is just a preview and we have to see the final version later.
There is no official date and news whether Hitman: Sniper will also be available for Android. My guess is yes, because Square Enix lately is fairly fair in releasing their mobile games and I see no reason why they will not do that with this game.