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RE: 3D Collision Detection in video games. Part #1
I mean I get it though, the object surrounding in a sense allows the ease of the math within the coding to be calculated.
I mean I get it though, the object surrounding in a sense allows the ease of the math within the coding to be calculated.
Yeah and modern CPU and GPU can do linear calculation in no time. This method is only popular for its performance. Most games using this method want to use the time between frames for lighting, physics and other stuff and not collsion detection. But a bad collision detection can result in the bug is showned in the post.
Exactly.... I actually had that happened to me where you actually saw the error show up within the game.