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@fazila. Please click this post if you are a gamer! I will review Ancient Apparition Dota 2 Hero. Happy reading and hopefully what you need is here. Thanks.
Ancient Apparition

Kaldr, the Ancient Apparition, is a run knowledge saint who is most regularly played as a help. Despite the fact that extremely deAlicate, this frosty basic caster has incredible range on his spells (counting an extreme that can be utilized anyplace on the guide), and solid semi-spammable spells. Cool Feet puts a debuff on a foe which will paralyze the unit unless it leaves the zone the ability was thrown. This can be obliterating when utilized as a part of conjunction with different handicaps from partners. Ice Vortex is a spammable zoning capacity, applying a substantial moderate and enchantment harm intensification to all adversaries remaining close to the vortex. This is awesome in blend with Chilling Touch, which buffs Kaldr and his partners with upgraded enchantment harm for a few normal assaults. His definitive, Ice Blast, is a region of-impact extreme and a standout amongst the most wrecking spells in the diversion as it has a worldwide range and increments in sweep the further the shoot lands from the Ancient Apparition. Foes struck by the impact will take weighty harm, have their wellbeing recovery totally solidified for a respectable span, and are executed right away on the off chance that they fall too low on life, making the Ancient Apparition an incredible counter to saints who depend on supporting themselves in teamfights through mending and recovery.
Counters
Bad Against
- Anti-Mage
- Oracle
- Phantom Lancer
- Phoenix
- Terrorblade
- Viper
- Weaver
Good Against
- Abaddon
- Alchemist
- Chen
- Dazzle
- Death Prophet
- Huskar
Good Work With . . .
- Meepo
- Phantom Assassin
- Shadow Demon
- Slark
- Ursa
Ancient Apparition Skills

Source
FACTION | : THE DIRE |
PRIMARY ATTRIBUTE | : INTELLIGENCE |
ATTACK TYPE | : RANGED |
ROLE(S) | : DISABLER, SUPPORT |
Ancient Apparition's Stats
STR | 60.5 at 25 (18 + 1.7/level) |
AGI | 75 at 25 (20 + 2.2/level) |
INT | 90 at 25 (25 + 2.6/level) |
HEALTH | 1499 at 25 |
MANA | 1391 at 25 |
DAMAGE | 44 - 54 |
RANGE | 675 |
ARMOR | 1.8 |
MOVEMENT | 295 |
Cold Feet

CASTING METHOD | : ACTIVE |
TARGETTING METHOD | : UNIT |
ALLOWED TARGETS | : ENEMY UNITS |
Spots a solidified hex on a foe unit that arrangements harm after some time, however can be scattered by moving far from the underlying cast point. On the off chance that the adversary unit doesn't move out of the given range, it will be staggered and solidified set up following 4 seconds.
Cast Range | : 700/800/900/1000 |
Break Distance | : 740 |
Damage per Tick | : 30/50/70/90 |
Damage Duration | : 4 |
Stun Duration | : 2 / 2.5 / 3 / 3.5 |
Mana Cost | : 125 Cooldown Time: 13/11/9/7 |
Ice Vortex

CASTING METHOD | : ACTIVE |
TARGETTING METHOD | : POINT |
ALLOWED TARGETS | : ENEMY UNITS |
Makes a vortex of cold vitality that moderates development speed and builds enchantment harm done in its range. Has a positive development speed buff on AA. Keeps going 16 seconds.
Cast Range | : 1500 |
Effect Radius | : 275 |
Movement Speed Slow/Buff | : 15% / 20% / 25% / 30% |
Magic Resistance Reduction | : 15% / 20% / 25% / 30% |
Vortex Duration | : 16 |
Mana Cost | : 80 / 90 / 100 / 110 |
Cooldown Time | : 4 |
Chilling Touch

CASTING METHOD | : ACTIVE |
TARGETTING METHOD | : POINT |
ALLOWED TARGETS | : ALLIED HEROES |
A cold blast captivates united legends, giving them reward supernatural harm for a given number of physical assaults. Applies a stacking 30% moderate for 0.3 seconds.
Cast Range | : 800 |
Radius | : 525 |
Number of Attacks | : 3/4/5/6 |
Damage per Attack | : 30/45/60/75 |
Duration | : 20/24/28/32 |
Mana Cost | : 110/120/130/140 Cooldown Time: 50/42/34/26 |
Ice Blast

CASTING METHOD | : ACTIVE |
TARGETTING METHOD | : POINT |
ALLOWED TARGETS | : ENEMY UNITS |
An unstable wad of frosty hail that can be utilized to strike targets anyplace on the guide. On first utilize, Kaldr dispatches a tracer towards the focused on area. The second utilize marks the present area of the impact, whereupon the genuine shot is propelled - the more prominent the separation, the bigger the span influenced. It bargains harm to adversary units and applies a frostbite revile to units in and around the zone that counteracts recovery or mending. Frostbitten units will take minor harm after some time; if the units dip under a specific level of HP, they'll immediately break.
Cast Range | : Global |
Projectile Radius | : 275 |
Min Explosion Radius | : 275 |
Max Explosion Radius | : 1000 |
Explosion Damage | : 250/350/450 |
Damage per Second | : 12.5 / 20/32 |
Percentage Health Kill Threshold | : 10% / 11% / 12% |
Duration | : 8/9/10 (17 *) |
Mana Cost | : 150 |
Cooldown Time | : 40 |
Release

CASTING METHOD | : ACTIVE |
TARGETTING METHOD | : NO TARGET |
Discharges the ice impact to detonate at the tracer's present area.
Ancient Apparition Item
Starting Items

Semi-Mid Game Item

Mid Game Item

Late Game Item

Ok guys, some reviews about Ancient Apparition, hopefully useful and add insight for the beginner players Dota 2. If you like this post, don't forget Vote and Follow.
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