[REVIEW GAME] Character of Dragon Ball FighterZ, The Most Phenomenal Game #3
By: @faridzuhri
Hello steemian everything, wherever you may be always in positive things, always healthy and move like the previous days. This very sunny morning I will review a game that I can say that is very popular and so very legendary especially for children from the 80s, which is none other than the Dragon Ball which is certainly no stranger to the anime lovers. Let's see together!
For those of you who are so amazed and in love with this game, how many versions of Dragon Ball game have you played up to this moment? So believe it or not, the amount will be according to our age of course. For those who are old enough, it all begins with the charm of the era of SNES that began to photograph the figure as clear as Goku and Vegeta with extraordinary detail. For younger gamers, GT Final Bout always offers many stories filled with complaints and frustrations, without even hesitation, leaving a painful wound on the finger. Many start from the Playstation 2 era and fall in love with Tenkaichi Budokai - a fighting game in a three dimensional format loyal to what we know together from the anime / manga series. Its core? This is a symbol that has grown tremendously in the gaming industry for so long.
At this time, Bandai Namco cemented the network of experienced fighting game developers - Arc System Works to work on a new series of fighting games - Dragon Ball FighterZ. Those of us who have read our preview article yesterday seem to have a little idea of what this one game offers, and how we fall in love with what it has to offer. Almost all the elements that he offers, from "only" audio, audio and motion animation to each character, to fast timing combo-based execution managed to make this game not only look beautiful, but also fun. Dragon Ball game series that feels right to represent what we love from the manga series or anime in the past to the future.
PLANNING
bitang-star top game starring Akira Toriyama itself, Android 21 is the "central figure" for the Dragon Ball FighterZ story mode. If you follow the Bando Namco information released in the last few months, then you already know that the central figure of the Dragon Ball FighterZ plot will center on a new character formulated by Akira Toriyama directly - Android 21. But one surprise they have not talked about? Apparently the story relating to this new figure not only offers a single story line, but three different protagonist characters. Three story bow in our story, managed to offer one player's gameplay content for almost 8 hours without stopping, with the fight and struggle for the ongoing struggle.
very so bound by the Android 21 app will be taken from three stories: The protagonist with Goku as the central figure, Antagonist with Frieza as plunger plot, and finally - Android 21 himself. All three are not one story with different perspectives, but three different stories each offer an alternative approach that is all centered on the figure of Android 21. However, each app has the same premise. You wake up unconscious with a mysterious soul connected to any character body that you control. The world is in jeopardy, with the strongest fighters who suddenly limp and fall asleep, followed by their dark Clones starting to create chaos on earth. Your task is to stop and turn it off.
Clone which then has appeared and caused chaos on the surface of this earth. Although it offers three different stories, as you can predict, you will not find anything unique and spectacular here. He still shares the identity of the Shonen story in general, where better powers fight to defeat the evil forces of course, possess greater abilities and energies than the enemies you face today. But there is one interesting fact. Thus the three stand as their own story, the background and explanations of some mysteries will be scattered, presented and opened in this separate arc. The rest is to enjoy traveling together with Bulma who can also be called, as a central figure who will continue to accompany you.
such as whether the continuation, such as whether the actual Android 21 that we mentioned earlier? Why suddenly many clones were created in this world with the sleeping warriors? How could Goku's enemies survive after being killed in battles and wars in the past? All the answers to this question you can all get by playing and enjoying the game Dragon Ball FighterZ this.
At that time there will be one thing that is best done by Dragon Ball FighterZ is Arc System Works which is committed to ensuring you, get a faithful experience with what you love from Dragon Ball itself, either from manga version or animenya. So almost all of the presentation elements, from just visual to audio, fulfill small dreams. Unreal Engine 4, used as a base, is used optimally to create a beautiful 2.5D visualization of color detail games, to blaze through various character attack animations that are retained and tailored to the game itself. Something that sounds simple on the surface, but complicated as you dive deeper at that moment.
When viewed in visual terms, viewing the capabilities of Arc System Works to offer iconic animations of any translated characters in the game, especially for a stunning final attack is fantastic. From Tien Shinhan, one of his flagship attacks finally sacrificed Chiaotzu ala, of course, no longer alien to you. Colder? The fact that as logic should be, Chiaotzu can only die once, so, this last attack can only be accessed once in every battle. Or how do they ensure Ginyu's body exchange ability, for example, can be done here, for certain strategic advantages or is this more brutal again? The ability of Android 16 to destroy itself through a huge explosion has also been offered on this game.
By the time you guys dive deeper than before, you'll find that it's not just the details of characters, color games, and motion animation detail that's enough to be the "wet dream" of Dragon Ball fans here, but also the little details that perfect it. If you attack with your light bulbs for example, you can see how this new light source will affect the image of the character and the environment itself. You can see various shading and dynamic shapes follow this. Or what if you managed to "hit" this ray back, and you would know how to land at random, and possibly destroy a small part of the environment wherever you quarrel. Extraordinary!
Of the many aspects that will be served, aspects of other presentations that can not be ruled out the same as it also comes from the audio presentation that he offers. For Dragon Ball fans, there's always something special about the Dragon Ball audio itself. It sounds like a shooting attack like Final Flash or Kamehameha flying away through space always has a certain sound, or when a quick blow is waged on any fighting enemy, or how they continue and move very quickly to face the enemy from behind. Every sound you know from the Dragon Ball anime, the smallest one, is perfectly represented here. Even for the story mode, they managed to hook all Japanese actors / actresses to portray their own characters, including Bulma filled by the late Hiromi Tsuru, RIP.
"Space" battlefield is so fascinating in this one game. With all the presentations he offers, including the equally appealing battlefield setting, especially the "Space" stage where Beerus and Goku fight in the Dragon Ball Super, it's hard not to fall in love with this Dragon Ball FighterZ. For heavy fans who have followed the story of Goku et al since he was a child until he grew up with the power equivalent of the various gods of the universe in today's new series, he even achieved equivalent or even better quality, resembling an anime version in high definition, interactive formats that you can control and master.
Of the overall game, everything will be minimized in one button or a combination of two buttons. There is a dedicated button for regular attacks that will trigger the combo if repeatedly pressed, one button for strong attack ready to bounce characters to the edge of the screen to combed again with extra attacks, one attack for light bulb, and one button for moderate attack. there will be provided a button to perform the attack Super Dash = move super fast to open the attack, one button to do the Dragon Rush which is actually no different from the grappling function to hit the defending enemy, and two buttons for Assist or replace characters. The rest? from several functions of two buttons to collect energy (Ki) or make lost and attack motion from behind. With this simple button, the rest of the activity you need to do with passion and high struggle is learning to find a timing to run and control it.
Indeed, what to recognize from the greatness of the Goku in this game, that most of what you do with Dragon Ball FighterZ is more to the mental game against the enemy in front of your eyes. Predicting what they will do, considering whether it is appropriate to fight the attack, or should the Admiral or your offensive ability be possible, or is it an opportunity to exploit the Dragon Rush attack because the enemy really survives? This is the core of Dragon Ball FighterZ itself. Once you can open the attack and enter, the priority becomes an effort to keep the combo as long as possible. Especially like Marvel vs Capcom format, combo attacks that you can do connected with contacting other members of your team and just continue.
From the rest of the time given, you should be able to pay attention to your Ki resource usage. It should not only be executed to launch wrestling attacks that can take 1-3 Ki, you can use them for different attacks. By combining a semicircle circle (left to right or right to left) + Heavy Attack, you can access a standard attack variant in a stronger version that asks you to sacrifice 1 Ki. It's effective to extend the combo you throw away or just, adding damage at the end. For those of you who want to survive and do the lost and attacking action from behind, you also need 1 Ki to run it. Successfully collects up to a maximum of 7 bars, there are more powerful actions that you can access. Each character will usually come with two types - 3 types of attack variants - which only require 1 Ki and more powerful and cinematic with 3 Ki. There are only two characters - SSGSS Goku and SSGSS Vegeta that have a step that demands 5 ki fruit for maximum effect and full of energy.
that the strategy undertaken to try and try to win each battle is almost similar to each other. Opening with Super Dash, combo, replacing it with other characters, and doing a similar cycle until it is clear to the opponent seems to be the most effective strategy. Good news? Although all characters can do this, Arc System Works is still able to ensure that each character, has a different attack identity to each other. Example? Hit, for example. The Super Dragon Ball character has a wide range of Normal + Heavy attacks, however, can not do Dragon Dash while in the air. Or for example talks about Beerus that only have 3 combinations of Normal attacks, but always end up with teleportation attacks from behind so that if not anticipated opponent, could eventually enter for combo opener. Or we are talking about little things like Gohan (Adults) whose normal attacks come with more blows than any other character, with the most likely to defeat an incomprehensible enemy. Larger characters also usually come with slower attacks, such as Nappa and Android 16, and vice versa - like Kid Buu and Krillin. And there is also Yamcha, which in our eyes, not much use.
The simplicity of the functions you can access and the more games that lead to timing and mental reading of your opponent make this game more accessible, for newcomers gamers. Especially if you remember that for you who likes to play single player, it offers a level of normal difficulty that must be recognized, quite easy to calculate. You should be able to finish the battle on this level of difficulty without any problems. Uniquely? There's a big difference between Normal and Hard difficulty levels that you can feel in this single-player mode, as you complete the Story or Arcade mode offered here. Hard Mode will prompt you to demonstrate your ability thanks to the aggressiveness of AI's more active attacking computers, better incorporating Assist buttons, and more fantastic damage. It is not easy to defeat enemies in such a Hard mode.
Is the lootbox secure? The answer is yes very safe!
Yes, because he has brought and carried the box system from a trap that has been designed, but you must be very focused and not to worry.
In the end it came to one of the visible and obviously obvious discussions to have been so ready to "haunt" many gamers who are looking forward to the current Dragon Ball FighterZ. Does it load the search box? Does loading microtransactions? Does it contain DLC content in it? Does this combination of policies make it unbalanced to be competitively played and so on? There is one answer we can offer at this time.
Arc System Works and Bandai Namco have been mediating at least 8 DLC characters they will be distributing in the future for those who buy Season Pass, the "normal" strategy for today's fighting game. In the meantime, you can also purchase a special edition that lets you access two additional characters - SSGSS Goku and SSGSS Vegeta instantly. Good news? This DLC is not absolute. You can still get three additional characters from the list: Android 21, SSGSS Goku, and SSGSS Vegeta in the usual way that does not require extra money, though it takes more hard work.
For those of you who will or can not get instant access, SSGSS Goku and SSGSS Vegeta can be obtained in two different ways. The first way, is to collect Zeni - the currency in a game that can be harvested through combat either offline or online, even from Story mode though. SSGSS Goku will be accessible if you have 500,000 Zeni, while the Vegeta SSGSS is 300,000 Zeni. It's a big number, but it's impossible to achieve. Another alternative way is to try and conquer every Course in Arcade Mode for Hard drive. Remember, AI in Hard mode will test your fighting skills very tightly, until mechanical mastery becomes more important here. Offering extra challenges, successfully completing both will unlock SSGSS Goku and SSGSS Vegeta for you on gamers.
All the effort and struggle not so much to call Dragon Ball FighterZ is the best Dragon Ball series we've played so far. Arc System Works and Bandai Namco seem to understand very well what makes the Dragon Ball so loved to this day, and then ensures that all the attraction is clearly reflected through their racik products. We're talking not only about the right and very cool target presentation in the visual and audio section, but also animated animation details, game balancing process, dramatization, and lootbox box concepts that contain only cosmetic items. For gamers who love Dragon Ball, both from the anime / manga series, either from the "Z" or "Super" series, this will be one product you do not want to miss. Games that look not only built like "stuff", but also the accumulation of hard work, creative process, and love of Dragon Ball as a popular anime that has been so very long has been faithful and love to accompany us for a very long time.
ADVANTANGES
Gameplay is fast and fun
Friendly for newcomers who are fighting the genre
Stories with three arcs that offer game time long enough
Audio faithful with the main material
It's hard not to fall in love with the presentation he's offering.
The visuals are cool
Android Design 21
Actor voice / actress like animated series
Dramatization is bombastic
A fun and thrilling multiplayer sensation (based on the latest beta version)
DEFICIENCY
The selection of list characters is somewhat confusing
The "Normal" difficulty level is easy
There are no cosmetics for alternative costumes for each character, just with different colors
Content in Story mode feels quite repeatable
INFORMATION
Artist: Katsuki Mukai
Composer: Toshiyuki Kishi Hiromi Mizutani Kenji Katoh Reno
Series: Dragon Ball
Platform: Microsoft Windows PlayStation 4 Xbox One
Release: WW: January 26, 2018 JP: February 1, 2018
Genre: Fighting
Mode: Single-player, multiplayer
Engine: Unreal Engine
Developer: Arc System Work
Director: Junya C Motomura
Producer: Tomoko Hiroki
Programmer: Takuro Kayumi
Publisher: Bandai Namco Entertainment
Only this can be given for this Friday night, hopefully with this I hope to be a reference sharing that has not played this game. As for my opinion about this game is still interesting to play because it has features and visuals despite having a storyline that is not interesting to me. Hopefully useful and once again can provide useful game reference.