[GAME REVIEW] Heroes of The Strom Game #6
By: @faridzuhri
Hii steemian wherever you are may be always healthy and remain in the protection of God Almighty. So stay active as usual. This afternoon I will again review the game that is played on PC that is not less interesting than the game that I have previously reviewed. That is the Divinity! Let's see how we review it.
This time the story of a game called Heroes of the Strom is set in nature called The Nexus. In nature this Kotakers can play the hero and heroine of all the games developed by Blizzard. If Kotakers loves the character of Jim Reynor or the queen of Zerg Sarah Kerrigan then this is an opportunity for Kotakers to play those characters. Here is a trailer video of Heroes of the Strom game. Heroes of the Storm is the latest MOBA game made by Blizzard. Currently Heroes of the Storm is still in Alpha stage. Only selected people are invited to play this game including KotGa crew. This period of vitation for Alpha stage has been going on since 13 March. For the official lyrical date until now the Blizzard party still has not announced it. Before starting the game, Kotakers will be given the opportunity to try training sessions. In this session Kotakers will be taught about the basic knowledge of the game Heroes of Storm. This feature is very useful especially for Kotakers who still lay for MOBA games. For Kotakers who are familiar with MOBA games, KotGa crews still recommend to follow the training session because Heroes of the Storm has features that are not owned by DOTA 2, HON and LoL.
When you have passed the training session, Kotakers will be taken to the main menu. In the menu Kotakers can select various options ranging from matchmaking, info about the latest updates to access to the mall shop items. Since it is still in the Alpha stage not all features are open in this main menu. Features like watch and community are still closed to the public. In the matchmaking application Kotakers will be presented with three choices, AI practice Match, AI practice match with friends and public match. If Kotakers wants to practice and get to know more about the skills and character traits that will be used, KotGa's crew recommends trying practice match against AI. After Kotakers understood with his style of play, it was time to plunge into the real battlefield in the public match. Public match Kotakers will be able to select the heroes you want to play. Unlike other MOBA games, in Heroes of the Storm heroes selection is done before the game begins. After determining the options new Kotakers can start the game.
Heroes that can be selected in the Heroes of Strom is only 5 ie Malfurion, Brightwing, Muradin, Sonya and Valla. To play other heroes, Kotakers has to pay with the money or gold earned by winning the game. In addition to choosing heroes, Kotakers can also see the skills and skin of each Heroes. Now KotGa crew will try the crucial side of Heroes of the Storm gameplay. Many people are criticizing the game style of this game. They criticize that Heroes of the Storm will not be as competitive as DotA 2 or HON games. Before speaking more about gameplay, there are some things that Boxers should know about the gameplay of Heroes of the Storm
In this game the experience points will be shared equally on each team member. Any creep that is killed will not produce gold but experience points. Not an item in this game, players can only rely on skill and talent build only. There is no deny system. At this point, Kotakers understands why many people think Heroes of the Storm is not a competitive MOBA game. Regardless whether the news is true or not, KotGa Crew must try it first before it can give an opinion. Like LoL or DOTA 2, in the battleground the base will be divided into two. Line used is also divided into three namely Top, Mid and Bot lane. The difference is the distance from each base. In Heroes of the Storm the distance between the two base is very close. Hence one game in Heroes of the Storm can take place quickly.
Buttons used to exclude skills are also not much different. The Q, W, E buttons are used to extract skills 1 to 3 while R to release the ultimate skill. The CTRL key is used to increase the skill when the selected character level up. Unlike DOTA 2, skill 1, 2 and 3 can be obtained from level 1 and ultimate skill is actually obtained after the character reaches level 10.
When finished trying several times, KotGa crews can conclude that the gameplay of Heroes of the Storm is not much different from DOTA 2 or LoL. Heroes of the Storm can also be classified as a MOBA game that is easy to play and newbie friendly. Kotakers do not have to bother remembering any items that are suitable for heroes that the Kotakers choose. Simply by understanding the skill-skill of the character, Kotakers can already fight in the battlefield. A Turn of the item, Blizzard has set up a talent system. Each level increases, the character that Boxers use will be able to choose new talent. This talent skill varies from adding life drain effects to regular attacks or strengthening defense. In addition, the experience sharing system also facilitates the leveling process. Kotakers need not be afraid to miss the level in this game.
Another sophisticated feature of interest in Heroes of Storm is the Kotakers can drive mounts in the game. This ride is horses but if Kotakers are willing to pay with money or gold, Kotakers can use special mount like wolves and even Unicorn combat. The function of these mounts is to increase the running speed of the characters used by Kotakers. At this point going back to the previous question, is the Heroes of the Storm game not as competitive as it is rumored to be? When viewing from the features prepared by Blizzard like experince sharing system, the absence of items and deny, game Heroes of the Storm is more suitable to be played casually. However, if Kotakers play with friends or guild, Heroes of the Storm can turn 90 degrees into a competitive game.
Everything is caused by the gameplay of Heroes of the Storm itself. In this game team play is everything. The absence of items in this game makes the Boxers highly dependent on their teammates. Unlike DOTA 2 or LoL where one character can slaughter the entire enemy team as long as it already has strong items. In Heroes of the Storm no matter how strong the heroes the Boxers use, Kotakers will not be able to slay the enemy team alone.
CONCLUSION
Incredibly, this one word deserves to illustrate the experience offered by Heroes of the Storm, although he is still in the alpha period. After having to dwell with unromantic and non-innovative MOBA games that clearly imitate DotA 2 and League of Legends, Heroes of the Storm performs like an oasis we've been waiting for - a truly unique MOBA game, a concept that never done before, but with a very sweet final result. Not only from the uniqueness of each character who still uphold the identity of the original franchise, Blizzard is also able to create a MOBA game that is more focused on the experience of fighting each other than farming - while ensuring the experience of each game is different. One of the best mechanics of this game is the fact that each folder comes with its own identity and is able to offer a variety of alternative scenarios that can happen, are unpredictable, and exciting. Coupled with microtransactions system that can also be concluded quite rationally, Heroes of the Storm is a new power in the world of MOBA that can not be underestimated.
ADVANTAGES
- Interesting game style as it is different from other MOBA games.
LACK
- Features such as sharing experiences, the absence of items and deny actually make the game less competitive.
GAME MODE
Tutorial
The tutorial on this game consists of three scripted 'levels' aimed at new players with a view to teaching movement, the use of capabilities and other basic controls. The player controls Jim Raynor, who teleported from the StarCraft universe to the Nexus, received instructions from the Uber Lightbringer of the Warcraft series.
Exercise
when the reduced experience where the team teams with four AI teams against five AI opponents is set on the difficulties of the Beginner.
Versus A.I.
This game will actually deal against five AI opponents. Before starting the game, players can choose to have a human-controlled ally or AI. AI difficulty can be selected before starting the game.
Fast game
A Player who has chosen their hero before entering the game without knowing the map they play, or what heroes they will face and their opponents. This mode sets two teams of five man-controlled heroes to each other on one of thirteen maps in the Versus-Player Player style battle. These teams are selected based on the performance of previous players to create a good playing field, as well as the role of the chosen hero. For example, if a player queues without other party members as Support, they are highly unlikely to be matched with four other Supporting colleagues.
Unranked
there is a concept mode in which the opposing team chooses a hero's choosing, generally based on the strength of each hero on a particular map and how well the hero works with the team composition. Each team may also choose to ban two heroes so no team can compose it for the match. Players will get the same exercise as in Featured Play, but without the added pressure that may come with Play Rating. Unlike in the Hero League, there is no maximum party size limit in this fashion.
Ranking
A tactic that has a mode similar to Unranked Draft; However, players are placed in divisions from Bronze to Grand Master based on their in-game performance. There are two Play Rating mode:
League Hero
A player competing in this match, they will be given a ranking of points that will advance their League Rankings and start putting them in a more challenging match. The player's ratings are expressed in the form of League Tiers and Divisions. The Hero League does not allow parties; only solo players
The league team
When players choose to play competitively as teams can play in Team League matches to be offset by other teams in their region. The League Rankings earned by these teams are assigned separately for entry into the Hero League ranks. The player's ratings are expressed in the form of League Tiers and Divisions with the same Bronze through the Grand Master system as in the Hero League. Team League allows a party of two or three players, in addition to full party.
The Play season's first official tournament starts on June 14, 2016 and ends on August 23rd.
Each Play Play rotation will each last for 10-14 weeks.
Hero of the Eaters
Once added on October 18, 2016, this game mode has three different subcategories with various rules:
Arena
Players will continue to pick one of the three Randomly selected heroes and try to complete the goal. The first team to complete the goal will claim victory. The first wins two rounds win the game. There are several arena maps that are exclusively designed for this mode.
Mutator
The unique team of mechanical experts changes the way you play in pre-existing Battlegrounds.
Single track
Location Battle One Strip aimlessly, Mercenaries, or Hearthstone.
The rules of Heroes Brawl change every week.
Custom Games
Currently used for playing tournaments, players can create lobbies and make predetermined matches up to five players versus five players, with the ability to select maps, enable or disable mode drafts, and whether to add AI- controlled heroes and / or allow up to six observers.
GAME INFORMATION
- published by Blizzard Entertainment
- Microsoft Windows and MacOS
- Early release date: June 2, 2015
- Genre: multiple online battle arena
- Developer: Blizzard Entertainment
- Composer: Glenn Stafford; Jason Hayes
- Platform: Microsoft Windows, Macintosh operating system
- Designer: Blizzard Entertainment, Travis McGeathy
Written by @faridzuhri
Aceh, Indonesia, 31 January 2018
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