RE: Transporter II & III: faster, bigger and better
hmm.. creative... how can a economics centered gamer be creative? hmm.. I need this blue print.. so...
art work? lyrics?
hmm.. or better write some ideas of how this games could develop in the near future? this is probably better...
.. so here we are...
atm we have different small and bigger fractions, smaller and bigger singel players and some inactive players...
so first of all there should be an event like a big asteroid storm bombarding the whole system and who ever has not built a interplanetary anti asteroids defense system will loose the planet by a catastrophic asteroid impact... the planet will disperse in the universe or just the base is destroyed and it can be conquered by an explorer mission... and the inactive player taken out of the equation... if he or she comes back months later he/she can start from scratch again...
secondly looking a bit on eve.. it would make sense to be able to built huge space stations where fractions could set their center of defense, trade and storage... but those space stations should be pretty expensive to be built, have strong armor but are still not invincible..
jump gates: maybe it makes sense to have jump gates - naturally occurring ones and ones that can be built where you can jump from one side of the galaxy to the other in little time..
quests: there should be quests that can be performed by single players and other quests that can only performed by huge coalitions of players...
like a alien race threatening our universe with a new kind of space ship technology...
and finally there should be some technical development options be possible with the research center...