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RE: Quest post week thirty two: Ogers (part three)
Seeing that we are outnumbered, over-powered and over-armored, the only chance we have is to stay hidden.
If we can sneak attack those 2 archers, we might stand a chance fighting off the others. I can't see the chief from where I am, so taking out the chief is not an option for me at this time, so I'll try attacking the archer at H2. (13+5=18 to hit)
Action 1: Shoot the archer at H2 with my bow (7 damage). @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 12.
The arrow penetrates his thick armor and he flinches with pain then looks around to see where that pain came from.
Action 2: Hide @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
I am now again hidden in the forest and the ogres haven't got a clue where that arrow came from.
Action 3: Stay hidden and silent, waiting for another chance to strike!
OOC: Note to fellow colonists:
I think we will need to play this way for now. Take ONE shot and then you have 2 tries to hide. It will take forever with the amount of armor the GM assigned these characters, but that is our best hope of success. This is not a medium quest; I would rank it as hard since the introduction of the archers. I think our bit of luck on the 1st strike threw the GM off about how strong we really are.
@happyme you can do a dubbel turn reason: yestedays turn.
OOC: yes a know this one when the wrong way. on the scale a had so much lock on my turn hit all the shots etc and when 2 didt do damage .
OK, thanks! I'll attack the archer at H2. (13+5=18 to hit) from my hiding place. @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 1.