PARSEC FRONTIERS’ Crowd Sale and Team/Management Information

in #cryptocurrency7 years ago

Parsec Story Video from Henning Rokling on Vimeo.

The Crowd Sale starts April 27th, 14:00 UTC. It is highly recommended to register as soon as possible to secure your place in the crowd-sale.

Financing through crowd sale:

The game development and launch will be secured by conducting a crowd sale where all contributors receive Parsec Credits to be used in the game. The currency will be traded on cryptocurrency exchanges. More details on the crowd sale process will be announced accordingly.

Success criteria: The Parsec Frontiers project has several objectives

● Provide crowd sale participants with unique service access

● Contributing to continuing increased economic activity

● Maintain user acquisition to the game through marketing

● Create a lasting, immersive game world experience

● Ensure continued in-game operations

Foundation:

The Parsec Frontiers Foundation is set up solely to oversee Parsec Frontier’s development and operation, and will manage the funds collected through the crowd sale. The foundation shall be domiciled in Switzerland due to the country’s political and legal stability as well as legislation relating to digital assets and cryptocurrencies.

Development contract:

The game will be developed by Artplant AS, incorporated in Norway. Artplant has pledged to produce the game and provide operations services and will also provide continuous development after initial launch.

Treatment of market sensitive information:

The Foundation shall strive to ensure that persons with access to information,due to their duties and functions with the Parsec Frontiers project, that may significantly affect the market pricing of Parsec Credits shall keep such information in strict confidence and to not either buy or sell Parsec Credits on 3rd party trading exchanges until such information is made public.

User Acquisition and marketing: The game will acquire users through several methods
● Targeted online advertising

● Affiliate marketing

● Player referral rewards

● Mainstream PR

TOKEN ALLOCATION:

60% Pre-sale and Crowd-sale

14% Buffer to Foundation

10% Advisors

10% Developers

5% Bounty

1% Airdrop

MANAGEMENT:

Henning Rokling: Project founder,CFO/COO Artplant

Henning has a background from the C64 scene, working at Funcom before co-founding game developer Innerloop Studios, where he was the CEO. He has also consulted with some of the largest organizations in Norway.

Andrey Tsirulev: Technical Director

Andrey joined Artplant in 2008, and has worked as Lead Programmer on some of the largest projects in the company. He has a Master’s Degree in Magnetic Physics from Tver State University.

Jack K. Wulff: CEO, Artplant

Jack co-founded Artplant, and is a veteran in the games industry. Jack has worked as a game developer continuously for 24 years. Executive Lead on all projects.

Trond Johansen: Producer

Trond has been a core Game Designer and Producer at Artplant since 2006, working on titles such as Mech Tactics, GI Joe Special Ops, Block N Load and Battlestar Galactica Online.

Morten Larssen: VP Publishing

Morten is an experienced gaming industry executive with a passion for the business side of the games industry. He has launched and marketed games both locally and internationally for more than 25 years. Most recently as Senior Vice President, Sales and Marketing with Funcom in Oslo, for almost ten years.

Maxim Pushkar: Senior Programmer

Maxim has extensive back-end experience, including core server engine and many in-house tools. He joined Artplant 8 years ago . PhD in Computational and Theoretical Physics, Tver State University.

ROADMAP:

June, 2017: The Parsec Frontiers concept created
August, 2017: Team and advisors assembled
December, 2017: Public announcement of project and release of white paper.
January, 2018: Successfully completed pre-sale.
April, 2018: Detailed game design, technical design shared with community, crowd-sale starts
May, 2018: Parsec Credits distributed. Auction for starship opens
July, 2018: Auctions for colony rights on 17 initial habitable planets
February, 2019: Resource extraction/production released, interstellar trade exchanges opened
May, 2019: Crafting feature and ability to upgrade colonies implemented
December, 2019: End of the “non-agression pact”, combat introduced to the game

For even more information on Parsec Frontiers, please read the white paper here: https://wp.parsecfrontiers.com/whitepaper.pdf. Also visit the official Twitter here: https://twitter.com/parsecfrontiers?lang=en and their official webpage: http://parsecfrontiers.com/ Thank you.

Disclaimer: I did not create the concept art in this post. I do have permission to use verbage and concept art to help spread the word about this excellent MMO 4X Game.