#smjnblogUnmoderated tagAll postsTrending CommunitiesNewcomers' CommunitySteemitCryptoAcademySteemit Feedbackআমার বাংলা ব্লগKorea • 한국 • KR • KOSTEEM CN/中文Steem AllianceWORLD OF XPILARAVLE 일상Comunidad LatinaSteem POD TeamTron Fan ClubExplore Communities...#smjnblogTrendingHotNewPayoutsMutedsmjn (53)in #gamedev • 5 years agosteemCreated with Sketch.Inspiring work flowI've been continuing work with improving the test art and making the path from creating an asset to viewing it in game…smjn (53)in #gamedev • 5 years agosteemCreated with Sketch.Better programmer artFor the past week I've been working on updating the test art to have something that is more representative of an…smjn (53)in #gamedev • 5 years agosteemCreated with Sketch.Swift and direct development setupHaving a swift and direct development setup is crucial. Preferably it should be possible to edit code or assets in a…smjn (53)in #smjnblog • 5 years agosteemCreated with Sketch.Changed from busy.org to SteemPeak.comSince I started using Steem almost two years ago I have been using busy.org , I found it to have a better user…smjn (53)in #dtube • 6 years agosteemCreated with Sketch.PWA EXpanse: UpgradedPWA Expanse is my game development project to create a template for using Preact-cli , Preact , Bulma and…smjn (53)in #development • 6 years agosteemCreated with Sketch.Upgraded websiteGot back to web development a while ago and started by updating the dependencies and development tools for my…smjn (53)in #gamedev • 6 years agosteemCreated with Sketch.Let there be light!Last week I explored lights in Phaser 3 (and also pathfinding, leaving that for the next post). There is built in…smjn (53)in #gamedev • 6 years agosteemCreated with Sketch.Colorful debug graphics no2Stuff this week: Lights and path finding!smjn (53)in #gamedev • 6 years agosteemCreated with Sketch.Save, load, save, load then repeatAs the title says... most of the week was spent working on saving and loading. I've done save/load once before, I did…smjn (53)in #gamedev • 6 years agosteemCreated with Sketch.Phaser mattersManaged to get lots done the past week. Starting of with the minor things. Added env vars. Now any debug stuff can…smjn (53)in #dtube • 6 years agoProgress PWA: Responsive menusThis week I've been working on making a menu that transforms to fit any sort of screen ratio and size. The idea of…smjn (53)in #gamedev • 6 years agosteemCreated with Sketch.Progress with PWAAfter I finished the new web site I have continued working with Preact and my preact template . I created…smjn (53)in #development • 6 years agoExternal modules without bundling in typescriptLast week I finished the Preact-cli template and this week I begun on a project to make use of that template. I've…smjn (53)in #development • 7 years agoBest rabbit stew ever: preact-cliA short follow up to the previous tale of the rabbit hole . My needs, my wants, my own Before I began working…smjn (53)in #development • 7 years agoThe week of the rabbit holeIt all begun with the remembering of having seen somewhere, a while a go, that it is fairly straightforward to turn a…smjn (53)in #technology • 7 years agoCrafting a quiet PCHardware and human alike, we are all getting old As my computer turned six and was in a good need to be fully reset…smjn (53)in #audio • 7 years agoCarla: Infinite loop of audio pluginsCarla is an audio plugin host that recently got a new feature added, a feature that really made my day (and blew my…smjn (53)in #gamedev • 7 years agoHiW: Fever and a mummyHaving had a bit of fever since yesterday, progress have been somewhat limited. Got started on the mummy monster…smjn (53)in #gamedev • 7 years agoHiW: Wrapping up containers & swagBegan the week by finishing the last bits from last week. Some tweaks, bug fixes and a new object based on containers…smjn (53)in #gamedev • 7 years agosteemCreated with Sketch.HiW: Containers & SwagCreated two new types of objects this week: Containers and Swag. Containers are objects that are easy to populate…