A Language For Level Design?
I respond to an interesting idea about forming a visual language around level design in an article on http://www.plusforward.net
The Language of Arena FPS Level Design - article by cityy
http://www.plusforward.net/post/21433/The-Language-of-Arena-FPS-Level-Design/
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Correct me if I'm wrong, but isn't what is being described here procedural generation? Or is this something entirely different? I guess I'd need to do more research on this but I thought that procedural generation was essentially a level design 'language' exactly like what is being taught here, I don't know how you could do this any differently.
This sounds to me like it would be a precedent for procedural generation I think. But he is suggesting a guideline that humans would use.