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RE: Solo wargaming... Ulog #1

in #blog6 years ago

A lot of smaller-scale skirmish games nowadays are designed with a sort of AI. There may be a deck of cards with options like, "use ranged attack against nearest visible enemy," or, "advance toward nearest objective marker." That's one way to make solo play work.

I just bought Waterloo - Quelle Affaire and need to give it a go if I can find a live human opponent. On the other end of the scale, I am working on a Warhammer 40,000 Ork army and a couple Kings of War fantasy armies. Lately, I have been side-tracked by Kill Team from GW. Historical wargaming hasn't really grabbed me, although alternate history like Team Yankee has potential if I dare let yet another game eat into my budget.

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Ah, welcome fellow nerd er, war gamer...

I'm the opposite - My passion has always been historical and never fantasy. (my history passion came before the model soldiers!)

Yup, there a lot's of ways to get an AI, no matter the size of battles, tbh.
(Command/ control on maps is easy too. Fog of war is king! Let chaos run....!!)

I'm currently revamping totally my American civil war rules - as I'm downsizing to 'regimental, company size' affairs, rather than brigades divisions, and corps.
(they are skirmishes for me.. lol)

My armies are chopsticks, paint and home made terrain...

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When steem goes up, so will my figure collection.. (3 decades of traveling just hasn't allowed me to build up armies..)

Followed!

For me, it was D&D minis and 40K Orks that drew me to gaming. I am trying to get serious about painting my few kill teams, and I have a lot of scratch-built Orky stuff I need to finish.

LOL! Not sure how well a military officer's commission will work for a Quaker though!